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I noticed that "select similar on screen" is buggy at the moment, at least with walls or trees. Not working at all actually. "Select similar on the map" works fine though. Also, I would dare to suggest that "select similar" could respect the stuff the thing is made of, like in AllowTool. For example, if you select a wooden wall, the mod will ignore walls made of other stuff.
I also added two new options to the drop down for screen and map select "of type <stuffable>". So you can e.g. choose all on screen by stuff, or ignoring stuff.
I am only interested in the options concerning stuff-made. The general selection is already vanilla, is MultiSelect (although not everything in vanilla can be multi-selected). I would keep only those two. Or maybe a mod setting letting the player choose. Anyway, your mod is a keeper. It's great.
@Aquiles - the shift thing is implemented