RimWorld

RimWorld

Keyz' Allow Utilities
 This topic has been pinned, so it's probably important
keyz182  [developer] 13 Jul @ 6:19am
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Showing 1-15 of 63 comments
Aquiles 13 Jul @ 9:24am 
Hello, @keyz182. Thank you for your mod. It has so much potential to be the new AllowTool. It is really fantastic.
I noticed that "select similar on screen" is buggy at the moment, at least with walls or trees. Not working at all actually. "Select similar on the map" works fine though. Also, I would dare to suggest that "select similar" could respect the stuff the thing is made of, like in AllowTool. For example, if you select a wooden wall, the mod will ignore walls made of other stuff.
Last edited by Aquiles; 13 Jul @ 9:25am
keyz182  [developer] 14 Jul @ 4:18am 
Yeah, will take a look at this. Just wanted to get _something_ in place for now, was going mad in my own playthrough :)
keyz182  [developer] 14 Jul @ 5:19am 
Just pushed an update - give it a shot and let me know if it fixes select on screen for you.
I also added two new options to the drop down for screen and map select "of type <stuffable>". So you can e.g. choose all on screen by stuff, or ignoring stuff.
Aquiles 14 Jul @ 6:00am 
Thank you for the update. Now it works fine for me. It is messy having four options for the same gizmo every time, but I will survive.
I am only interested in the options concerning stuff-made. The general selection is already vanilla, is MultiSelect (although not everything in vanilla can be multi-selected). I would keep only those two. Or maybe a mod setting letting the player choose. Anyway, your mod is a keeper. It's great.
keyz182  [developer] 14 Jul @ 6:02am 
I'll have a play around - maybe something simple like default to stuff, but if you hold shift it lets you search ignoring stuff.
Aquiles 14 Jul @ 6:08am 
Sounds like a very good solution.
Seems like there's an issue with the keybind for Select Similar and Harvest Fully Grown. The keybind for Harvest Fully Grown doesn't seem to do anything, but then the keybind selected for Select Similar marks everything fully grown for harvest instead.
keyz182  [developer] 15 Jul @ 5:33am 
Ok, I'll take a look this evening
keyz182  [developer] 15 Jul @ 1:46pm 
@kya fixed.
@Aquiles - the shift thing is implemented
Victor 17 Jul @ 4:10pm 
I just loaded my save and one of the kids went straight to finish off a baby??? Clicking or unclicking the finish off button on it doesn't impede their doom.
Victor 17 Jul @ 4:24pm 
I think you meant to add a Finish Off work type, I can see it with Personal Work Categories, but in the actual work tab, it doesn't show up, maybe it's related?
Scruffy 17 Jul @ 6:51pm 
Lifter mechanoids won't use the "haul" work type after the latest update.
keyz182  [developer] 17 Jul @ 7:22pm 
@Victor @Scruffy - should be fixed now
Aquiles 17 Jul @ 10:11pm 
Hello, keyz182. I think that you might have forgotten to create a SoundDef for KAU_KnifeGlint. It throws an error on the log.
keyz182  [developer] 18 Jul @ 3:25am 
@Aquiles - good catch, added.
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