RimWorld

RimWorld

Keyz' Allow Utilities
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
keyz182  [udvikler] 13. juli kl. 6:19
Bug Reports
Put your bug reports here! :)
< >
Viser 1-15 af 81 kommentarer
Aquiles 13. juli kl. 9:24 
Hello, @keyz182. Thank you for your mod. It has so much potential to be the new AllowTool. It is really fantastic.
I noticed that "select similar on screen" is buggy at the moment, at least with walls or trees. Not working at all actually. "Select similar on the map" works fine though. Also, I would dare to suggest that "select similar" could respect the stuff the thing is made of, like in AllowTool. For example, if you select a wooden wall, the mod will ignore walls made of other stuff.
Sidst redigeret af Aquiles; 13. juli kl. 9:25
keyz182  [udvikler] 14. juli kl. 4:18 
Yeah, will take a look at this. Just wanted to get _something_ in place for now, was going mad in my own playthrough :)
keyz182  [udvikler] 14. juli kl. 5:19 
Just pushed an update - give it a shot and let me know if it fixes select on screen for you.
I also added two new options to the drop down for screen and map select "of type <stuffable>". So you can e.g. choose all on screen by stuff, or ignoring stuff.
Aquiles 14. juli kl. 6:00 
Thank you for the update. Now it works fine for me. It is messy having four options for the same gizmo every time, but I will survive.
I am only interested in the options concerning stuff-made. The general selection is already vanilla, is MultiSelect (although not everything in vanilla can be multi-selected). I would keep only those two. Or maybe a mod setting letting the player choose. Anyway, your mod is a keeper. It's great.
keyz182  [udvikler] 14. juli kl. 6:02 
I'll have a play around - maybe something simple like default to stuff, but if you hold shift it lets you search ignoring stuff.
Aquiles 14. juli kl. 6:08 
Sounds like a very good solution.
Kya Frostpaw 15. juli kl. 1:19 
Seems like there's an issue with the keybind for Select Similar and Harvest Fully Grown. The keybind for Harvest Fully Grown doesn't seem to do anything, but then the keybind selected for Select Similar marks everything fully grown for harvest instead.
keyz182  [udvikler] 15. juli kl. 5:33 
Ok, I'll take a look this evening
keyz182  [udvikler] 15. juli kl. 13:46 
@kya fixed.
@Aquiles - the shift thing is implemented
Victor 17. juli kl. 16:10 
I just loaded my save and one of the kids went straight to finish off a baby??? Clicking or unclicking the finish off button on it doesn't impede their doom.
Victor 17. juli kl. 16:24 
I think you meant to add a Finish Off work type, I can see it with Personal Work Categories, but in the actual work tab, it doesn't show up, maybe it's related?
Scruffy 17. juli kl. 18:51 
Lifter mechanoids won't use the "haul" work type after the latest update.
keyz182  [udvikler] 17. juli kl. 19:22 
@Victor @Scruffy - should be fixed now
Aquiles 17. juli kl. 22:11 
Hello, keyz182. I think that you might have forgotten to create a SoundDef for KAU_KnifeGlint. It throws an error on the log.
keyz182  [udvikler] 18. juli kl. 3:25 
@Aquiles - good catch, added.
< >
Viser 1-15 af 81 kommentarer
Per side: 1530 50