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Settings-related QoL updates will be implemented at some point, though. These are good. Missions, NPCs and everything else gameplay-related is already planned wayyyy ahead and we don't want people to waste their own time writing things that we are not going to implement anyway, either due to time-constraints or flaws in design (e.g. Control Point is actually a scrapped mission type, because how do you expect to re-take, much less keep multiple control points on gm_bigcity in singleplayer?)
No offense, we understand people have ideas, but we have our own design document and we have already thought everything through in advance. The reason gamemode isn't getting much new content yet is because we're focusing entirely on QoL/bugfixes/stability updates right now, not because we have no ideas. On the contrary, we have lots of ideas, many of them have been already discussed during 1 year of development, many were scrapped, many were expanded, etc.
Thanks for your input, but really, if I kept this thread unlocked, we would be inviting a lot of people to just waste their time, I hope you understand.