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{
enabled = true
takeovers = ["@random"]
random_models = ["models/survivors/survivor_replica_soldier_1.mdl", "models/survivors/survivor_replica_soldier_2.mdl", "models/survivors/survivor_replica_soldier_3.mdl", "models/survivors/survivor_replica_soldier_4.mdl", "models/survivors/survivor_replica_soldier_5.mdl", "models/survivors/survivor_replica_soldier_6.mdl", "models/survivors/survivor_replica_soldier_7.mdl", "models/survivors/survivor_replica_soldier_8.mdl", "models/survivors/survivor_replica_soldier_9.mdl", "models/survivors/survivor_replica_soldier_10.mdl"]
random_names = ["[Alpha]", "[Bravo]", "[Charlie]", "[Delta]", "[Echo]", "[Foxtrot]", "[Golf]", "[Hotel]", "[India]", "[Juliet]", "[Kilo]", "[Lima]", "[Mike]", "[November]", "[Oscar]", "[Papa]", "[Quebec]", "[Romeo]", "[Sierra]", "[Tango]", "[Uniform]", "[Victor]", "[Whiskey]", "[Xray]", "[Yankee]", "[Zulu]"]
random_voice_names = ["Replica"]
survivor_slot = "anon"
takeover_chance = 100
takeover_models_blacklist = ["models/survivors/survivor_not_for_this.mdl"]
takeover_names_blacklist = ["not_for_this_name"]
map_names_blacklist = ["not_for_this_map_name"]
}
survivor_slot = "bill"
This will make them use bill's viewmodel arms and portrait, and if its a bot, the name will be Bill
survivor_slot = "20"
will cause viewmodel arms to disappear right?
can i ask whats going on under the hood that makes it a challenge to implement the custom arms? is it a valve thing specifically?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3546580446
They only let us use "Unknown" slot for custom survivors, so they all have to share the same arms
Also if putting a number, no need quotes:
survivor_slot = 3
also, understood no quotes it is lol
This is for talkers, whose voice to use
NamVet is bill, TeenGirl is zoey, Manager is louis, Biker is francis, Gambler is nick, Producer is Rochelle, Coach is coach, Mechanic is ellis.
aka context name
For the context: "who"
You can put multiple for RNG]
Just curious, if you dont want them to have a voice line at all what would I put in there?