RimWorld

RimWorld

Realistic Lighting and Shadows
Sjaandi  [developer] 23 Aug @ 8:00pm
Performance
I strive to keep the game lightweight, so this thread is dedicated to performance issues.

Before posting please note:

General posts like "this mod's performance sucks" are NOT useful because they don't help me figure out where the problem lies, or if it's even with my mod and not another one.

Posts that do/ help me increase performance include:
- profiler running times combined with the method(s) being overridden by Harmony that are having the largest performance impact.
- information about what you were doing / changes you made. Did adding another mod cause this mod to slow down? What settings do you have enabled? Is the slow-down constant or only sometimes? If sometimes, when it slows down - what's happening in the game?

Thank you for helping me make your gaming experience enjoyable!
< >
Showing 1-1 of 1 comments
Jacbo 14 Sep @ 2:27pm 
I'm seeing an average 3+ and sometimes 4+ ms for RealTiltMod.Patch_SectionLayerThings_Regenerate_On_Sun_Direction_Change:Prefix with constant 20+ ms spikes and if I profile the internal methods, I see an average ~1.5 ms on HarmonyLib.AccessTools:Method with constant 8+ ms spikes and a ~1.2 ms average on System.Reflection.MethodBase:Invoke with constant 6-8 ms spikes. Settings are mostly default. Only changed settings are enabling growing patches.Stuttering is the worst when my colony is on screen which only consists of about 6 buildings
< >
Showing 1-1 of 1 comments
Per page: 1530 50