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Other than this warning - is it interrupting your play at all?
If you are able to figure out which mod is causing it - you could tell the mod author the error is caused because they are setting colorTwo on a Graphic_Random object to a non-white color, and vanilla automatically checks for that exact condition and logs an error if its true.
```Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 7F61430A]
at PipeSystem.PipeNetManager.UnregisterConnector (PipeSystem.CompResource comp) [0x000ce] in <51e70c54d3a74897b386f0d6bd1f0d95>:0
at PipeSystem.CompResource.PostDeSpawn (Verse.Map map, Verse.DestroyMode mode) [0x00007] in <51e70c54d3a74897b386f0d6bd1f0d95>:0
at PipeSystem.CompPipeValve.PostDeSpawn (Verse.Map map, Verse.DestroyMode mode) [0x00001] in <51e70c54d3a74897b386f0d6bd1f0d95>:0
at Verse.ThingWithComps.DeSpawn (Verse.DestroyMode mode) [0x00032] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
- PREFIX realtiltmod: Void RealTiltMod.Patch_SunLamp_DeSpawn:Prefix(ThingWithComps __instance)
at Verse.Building.DeSpawn (Verse.DestroyMode mode) [0x0000e] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at RimWorld.GravshipUtility.GenerateGravship (RimWorld.Building_GravEngine engine) [0x000ae] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.WorldComponent_GravshipController.RemoveGravshipFromMap (RimWorld.Building_GravEngine engine) [0x00014] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.WorldComponent_GravshipController+<>c__DisplayClass43_0.<OnGravshipCaptureComplete>b__2 () [0x00060] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
```
I removed that method in the last hotfix - so it shouldn't even exist.