RimWorld

RimWorld

Epona Dynastic Rise
🍞Lazy 🥖Bread🥐  [developer] 25 Jul @ 8:53pm
模组bug 收集
请发红字报错信息,不然我无法有效修复
< >
Showing 1-4 of 4 comments
🍞Lazy 🥖Bread🥐  [developer] 25 Jul @ 8:58pm 
一定要发红字,昨天给玩家测试了一晚上的报错,结果发现是其它mod的问题导致的:steamsad:
meandSSH 4 Aug @ 10:54pm 
启动时爆红:
Error in Epona Dynastic Rise, assembly name: EponaRenaissance, method: Torgue_Projectile_Explosive:Impact, exception: System.MissingMethodException: Method not found: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool,RimWorld.QualityCategory,bool)
[Ref A4503A28] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

Error in Epona Dynastic Rise, assembly name: EponaRenaissance, method: Projectile_Torgue_Rocket:Impact, exception: System.MissingMethodException: Method not found: void Verse.GenExplosion.DoExplosion(Verse.IntVec3,Verse.Map,single,Verse.DamageDef,Verse.Thing,int,single,Verse.SoundDef,Verse.ThingDef,Verse.ThingDef,Verse.Thing,Verse.ThingDef,single,int,System.Nullable`1<Verse.GasType>,bool,Verse.ThingDef,single,int,single,bool,System.Nullable`1<single>,System.Collections.Generic.List`1<Verse.Thing>,System.Nullable`1<Verse.FloatRange>,bool,single,single,bool,Verse.ThingDef,single,Verse.SimpleCurve,System.Collections.Generic.List`1<Verse.IntVec3>)
[Ref A4503A28] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
🍞Lazy 🥖Bread🥐  [developer] 5 Aug @ 5:27am 
@meandSSH 是否是1.5版本的?(最近没怎么维护)
meandSSH 25 Aug @ 2:09am 
之前这个报错是 1.5 的,现在更新到 1.6,只保留艾波娜和外星人框架的时候消失了
只要一加 Mod Error Checker 模组就会重新报红字,因为那个模组留言区和讨论都关了所以不知道这样有没有问题

Mono path[0] = 'D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin64_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/RimWorld/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
Initialize engine version: 2022.3.35f1 (011206c7a712)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) Arc(TM) B580 Graphics (ID=0xe20b)
Vendor: Intel
VRAM: 12116 MB
Driver: 32.0.101.6913
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.057 seconds
- Finished resetting the current domain, in 0.001 seconds
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
UnloadTime: 0.460500 ms
RimWorld 1.6.4543 rev1058

Fallback handler could not load library D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin64_Data/MonoBleedingEdge/data-0000017D32D77060.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin64_Data/MonoBleedingEdge/data-0000017D332CE230.dll
[MstEponaFramework] Loaded
Parsed 1.5 as int.
Parsed 4.5 as int.
Parsed 3.8 as int.
Translation data for language Simplified Chinese has 95 errors. Generate translation report for more info.
Alien race successfully completed 276 patches (50 pre, 82 post, 144 trans) with harmony.
Type Gizmo_ArmorSteamPower probably needs a StaticConstructorOnStartup attribute, because it has a field EmptyBarTex of type Texture2D. All assets must be loaded in the main thread.
Unloading 5 Unused Serialized files (Serialized files now loaded: 5)
Unloading 158 unused Assets to reduce memory usage. Loaded Objects now: 28641.
Total: 143.472200 ms (FindLiveObjects: 0.962400 ms CreateObjectMapping: 0.284900 ms MarkObjects: 142.009400 ms DeleteObjects: 0.215400 ms)

Error in Epona Dynastic Rise, assembly name: EponaRenaissance, method: Torgue_Projectile_Explosive:Impact, exception: System.MissingMethodException: Method not found: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool,RimWorld.QualityCategory,bool)
[Ref F71B84BC] Duplicate stacktrace, see ref for original
Error in Epona Dynastic Rise, assembly name: EponaRenaissance, method: Projectile_Torgue_Rocket:Impact, exception: System.MissingMethodException: Method not found: void Verse.GenExplosion.DoExplosion(Verse.IntVec3,Verse.Map,single,Verse.DamageDef,Verse.Thing,int,single,Verse.SoundDef,Verse.ThingDef,Verse.ThingDef,Verse.Thing,Verse.ThingDef,single,int,System.Nullable`1<Verse.GasType>,bool,Verse.ThingDef,single,int,single,bool,System.Nullable`1<single>,System.Collections.Generic.List`1<Verse.Thing>,System.Nullable`1<Verse.FloatRange>,bool,single,single,bool,Verse.ThingDef,single,Verse.SimpleCurve,System.Collections.Generic.List`1<Verse.IntVec3>)
[Ref F71B84BC]
(wrapper managed-to-native) System.Reflection.RuntimeModule.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
at System.Reflection.RuntimeModule.ResolveMethod (System.Reflection.Module module, System.IntPtr monoModule, System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x0000f] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeModule.ResolveMethod (System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at HarmonyLib.MethodBodyReader.ReadOperand (HarmonyLib.ILInstruction instruction) [0x00366] in <e53399289d9b419d83f9f5b02c5cf609>:0
at HarmonyLib.MethodBodyReader.GenerateInstructions () [0x00022] in <e53399289d9b419d83f9f5b02c5cf609>:0
HarmonyLib.MethodCopier..ctor(MethodBase fromMethod, ILGenerator toILGenerator, LocalBuilder[] existingVariables)
at HarmonyLib.MethodCopier.GetInstructions (System.Reflection.Emit.ILGenerator generator, System.Reflection.MethodBase method, System.Int32 maxTranspilers) [0x00024] in <e53399289d9b419d83f9f5b02c5cf609>:0
at HarmonyLib.PatchProcessor.GetOriginalInstructions (System.Reflection.MethodBase original, System.Reflection.Emit.ILGenerator generator) [0x0000b] in <e53399289d9b419d83f9f5b02c5cf609>:0
at ModErrorChecker.ModErrorChecker.CheckAssemblies () [0x000af] in <c01cefb11f204c02a513919b7c43f698>:0
Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved.
Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved.

Originally posted by 🍞Lazy 🥖Bread🥐:
@meandSSH 是否是1.5版本的?(最近没怎么维护)
Last edited by meandSSH; 25 Aug @ 2:12am
< >
Showing 1-4 of 4 comments
Per page: 1530 50