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Could not reserve Thing_AnimalSleepingSpot1850025 (layer: null) for Bowtie for job HaulToContainer (Job_6925516) A = Thing_Leather_Patch2245115 B = Thing_Frame_AnimalBed2480062 C = Thing_Frame_AnimalBed2480062 Giver = ThinkNode_QueuedJob [workGiverDef: ConstructDeliverResourcesToBlueprints] (now doing job HaulToContainer (Job_6925516) A = Thing_Leather_Patch2245115 B = Thing_Frame_AnimalBed2480062 C = Thing_Frame_AnimalBed2480062 Giver = ThinkNode_QueuedJob [workGiverDef: ConstructDeliverResourcesToBlueprints](curToil=8)) for maxPawns 1 and stackCount -1.
Existing reservers:
[0] Bear_Grizzly1042750 (job: LayDown (Job_6910549) A = Thing_AnimalSleepingSpot1850025 Giver = JobGiver_PatientGoToBed [workGiverDef: null], toil: 2, maxPawns: 1, stackCount: 0)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.ReservationManager.LogCouldNotReserveError_Patch1 (Verse.AI.ReservationManager,Verse.Pawn,Verse.AI.Job,Verse.LocalTargetInfo,int,int,Verse.ReservationLayerDef)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.ReservationManager.Reserve_Patch2 (Verse.AI.ReservationManager,Verse.Pawn,Verse.AI.Job,Verse.LocalTargetInfo,int,int,Verse.ReservationLayerDef,bool,bool,bool)
Verse.AI.ReservationUtility:Reserve (Verse.Pawn,Verse.LocalTargetInfo,Verse.AI.Job,int,int,Verse.ReservationLayerDef,bool,bool)
QualityBuilder._Toils_Construct/<>c__DisplayClass0_0:<Prefix>b__0 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()