Total War: WARHAMMER III

Total War: WARHAMMER III

Deithland: An Empire Roster Overhaul (Artillery Update!)
Balance Suggestions
Great mod! Definitely lots of fun but I feel some of the units error on the weaker side. Especially those with very low range while being extremely vulnerable in melee. An example of this is the Danzigers which as an infantry unit with that low range is completely outclassed by outriders which have more models, range and speed.


Pyre hulks are great but the fusil axe variant feels superior than the volley gauntlet version by far. I'd almost make both pyrehulks a tier 4 unit with higher cost and give both versions significantly more range. Fusil axe comparable to hochland long rifles maybe and the volley guns extended to 120-130 ish? Can always play with the calibration stat to have good range but bad accuracy falloff as well. For the volley gauntlet, being that SLOW and out ranged is a bad combination. Its why I think the fusil axe variant is the best by far as it acts as a anti large super halberd for your artillery and actually has some range to shoot shots off before performing the anvil role.


Alternatively, maybe the volley gauntlet variant could instead get firing while moving and a speed boost instead of a range boost.


Some of the cannons are also near impossible to get to shoot. Prob need to add some kind of arc to them to get the game engine to cooperate. No arc weapons just act so awkward in warhammer 3.

Chemlancers can work but the reliance on the chemical grenade ability thing can break them as they have to get in formation while using it. The drilling gun variant on the other hand is very good.

Deithguard being as expensive as they are need some range. Maybe put them up a tier to 3 if pyehulks go to 4 and give buff the range a bit. Compare to the similar costing waywatcher. It ofc trades the hybrid melee role for SPEED but that combination of speed and range make the unit very good. Deithguard on the other hand lacks speed, needs direct LOS, and has less range so as an elite costing ranged unit is outclassed by other elite ranged units


Autofalcon and crank cannon armored are pretty decent units due to how hard they are to shut down. The none armored are near worthless due to zero range and you are way better off just going for a hellblaster instead.



Can probably tell I just fought the wood elves lol.