Total War: WARHAMMER III

Total War: WARHAMMER III

Deithland: An Empire Roster Overhaul (Artillery Update!)
Recruitment time feedback
Hey man - I love this mod, it is truly most excellent. Just wanted to give some feedback - the 2 turn recruitment times for the second tier and above infantry feels a little bit hellish.

I like to torture myself on hard/hard and above, despite not being good at this game, and the time it takes to get to mid-tier bread and butter units is a bit of a momentum killer when the AI outpaces me. My 2 cents - bring down mid-tier infantry to 1 turn for recruitment.
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I play elspeth so it's not entirely necessary, there are plenty of ways to bring down recruit time and endgame you can recruit something like 15 units of anything per turn. It is definitely annoying though, especially when there is no way to start with an army of modded units and you only want to use modded units. The very early and mid game can feel punishing with this faction, but I actually like that quite a bit
Originally posted by Joejoemyo:
I play elspeth so it's not entirely necessary, there are plenty of ways to bring down recruit time and endgame you can recruit something like 15 units of anything per turn. It is definitely annoying though, especially when there is no way to start with an army of modded units and you only want to use modded units. The very early and mid game can feel punishing with this faction, but I actually like that quite a bit

You're not wrong, it's not undealable-with. With Franz you can spend prestige to boost recruitment(conscription/troop levvy(forget what it was called, +1 recruitment and minus cost for 3 turns)) to mitigate this. But it just makes the early-mid game feel more frustrating than anything else until I can finally get my ♥♥♥♥ together and start pushing the many many fronts.
I agree and also wanted to make a comment/feedback.

I play my 3rd campaign or so now with the mod and I gotta say it is SAD that the mains allure of the army and backbone infantry "Deithguards" are locked behind a 2 turn radious while being statistically somewhat on par with Ironsides. I know they are modded and we want to keep a "balance" but then just put them at the tier 3 gunnery building and let them be 1 turn.

RN you HAVE to get TollGATES lvl 4 settlement to get the recruitment down by 1 in 1 province.

Please @Doktober 1 turn Deithland standard units. PLeeeeease
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