Company of Heroes 2

Company of Heroes 2

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N4choLibre 10 Jan, 2015 @ 12:08pm
Gameplay: Would you consider a few small changes? (Zoom out, delete building)
Sneakeye, first of all, you're a machine. Love the mod! <3 <3

I was wondering however if you could right a few wrongs with gameplay. Namely:

1) Could you increase the maximum zoom out distance? Maybe by 20-30%?
2) Could you somehow make it possible to delete any structures or items we build?

What do people think of these proposed changes? Would it be something you'd consider implementing, Sneak?

Other than that I can't get enough of this. Cheers for taking the time to create this for us. :)
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Showing 1-7 of 7 comments
SneakEye  [developer] 11 Jan, 2015 @ 12:47pm 
I know changing the zoom is possible, but I don't know how exactly. I also don't know how to enabling the delete ability of structures, so it will take a while to add those things. I'll definitely try!
SneakEye  [developer] 11 Jan, 2015 @ 1:09pm 
Until I've found out how to change the zoom you can use the Blitzkrieg winning condition, http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=334241313. You can use it at the same game with this mod :)
SneakEye  [developer] 11 Jan, 2015 @ 10:15pm 
I found out that you need a SCAR file to change to view-zoom. This file only exist in a winning condition mod and in the maps. So it's not possible to change to view-zoom in tuning pack mod.
sammyson9 13 Jan, 2015 @ 5:38pm 
Why not just use the self destruct from the OKW comand trucks?
R2_Opus2 16 Jan, 2015 @ 12:44am 
I've been using Janne252's CheatCommands mod, which is compatabile with this since I believe its not a tuning mod thing, more under win conditions. There is quite a lot going on with it, including zooming and other things.

Since I comp stomp with games like this, my only criticism game play wise is that tank traps, wire and sandbags are player owned rather than neutral. Now Janne's mod will let you toggle ownership of objects to enemy, ally or neutral, but that's a lot of clickage with all those segements if I want to avoid for example, my ally from steamrolling over some of those objects.

Edit: My bad, I found the issue, and I hadn't realized Janne's mod got updated a couple days ago. I've sine reported it over there.
Last edited by R2_Opus2; 17 Jan, 2015 @ 1:46am
Potätr 7 Feb, 2015 @ 9:01am 
As much as I enjoy using this unit, The Flame Assult Grenidiers are way too OP. I was playing the Minsk Pocket and was able to hold off about 5 infantry sqads (which included Guards and Shock Troops) with one Grenidier squad
SneakEye  [developer] 7 Feb, 2015 @ 9:07am 
@MrMatt,
Thanks for the feedback!
I'll think about a change, maybe give them only one flamethrower or increase their costs.
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