Company of Heroes 2

Company of Heroes 2

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Muaddib 21 Feb, 2015 @ 11:41pm
Changing the Meta game from "Race to Tanks" to "True Combined Arms"
Having input on the Blitzkrieg Mod back in CoH1, the most game changing tweak Xalibur ever made was increasing the lethality of AT weapons. Most eapacially the hand held ones. Having a couple of sqauds being able to take out medium tanks kept the usage of infantry essential even in late games.

As of now, the meta game of CoH from the first t the second installment is get to tanks, mass enough of them and win. Sure the infantry factor has its place in early to mid game, but once the tanks start rolling out, its nothing but armor, espacially in team games.

This is the closest thing to the BK mod for CoH2. I actually play this with the current popcap mod from BK to get the perfect feel of the game.

My suggestion is increasing the lethality of AT weapons by at the very most 30%. That way all the infantry available will have use in late games plus racing to tanks won't be near as viable as it was before.

Also, do NOT bother going for realistic weapon damage, that can of worms will eat at you for a very long time. This is because once infantry can kill other infantry very quickly, the need for manpower will increase exponentially. Then after adjusting manpower income, balancing cost to usefulness will be another factor. Then there is the ever persistent blobbing problem which will lead to increasing MG team lethality and so on and so on...

Just increase the AT weapons by 30% at the most and your golden. Remember, over tweaked mods will never stop being tweaked.

P.S. Giving sprint ability to all infantry is not only realistic but will change the meta game for the better even more.

P.P.S. Soviet Industry does not work on all vehicles and tanks
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SneakEye  [developer] 22 Feb, 2015 @ 12:22am 
I intend to only add additional content and not to change armor/damage/speed etc. I understand that most infantry units are weaker in late-game, but otherwise the light vehicles would have a disadvantage in early-game. I'll think about the sprint ability, but teamweapons will definitely not get it :p

I thought Soviet Industry is only a change of income... What exactly does not work?

I am open for all feedback and ideas and will consider some of your ideas! but like I said in the first sentence, I try to only add new content and keep the gameplay as it is in the original game.
SneakEye  [developer] 22 Feb, 2015 @ 12:37am 
Soviet Industry changes the build time ofcourse.... stupid of me :) I'll add all new units to this ability. Thanks! (This bug must be in the mod since the start :P)
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