Company of Heroes 2

Company of Heroes 2

All Units (170 added)
Cronus 19 Jan, 2021 @ 11:47am
Soviet partisan buff & rebalance
Thank you for MOD, I think it's very cool. I like to play USSR and I have some questions and suggestions about partisans:

1) Partisan Heavy Machine Gun Squad
Why do they have SVT-40 rifles? I suggest give them Mauser 98k rifles
Why do they have Maxim? Maybe they should have Mg-34 with a higher cost
Why only 4 of them?

2) Partisan Tank Hunters and ALL partisan MP cost
Why do they cost 33 mp for one man with rifle? I think they should cost about 15-25. The same thing about all squads. They should have cost adequate to weapons they have

3) How about to add some Elite or Veteran partisan squad with g-43, stg-44, fg-43 or somethig like that and cool abilities with really hight price and requirements? I think it will be really nice to have some late game partisans

If you have anything to suggest or some cool tips and tricks about partisans I would gladly hear them:steamthumbsup:
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SneakEye  [developer] 20 Jan, 2021 @ 1:00am 
Most partisan units are cloned from the campaign and theatre of war. They got these weapons already, so I cannot answer why, but I do like to keep them. Changing it to the mg34 makes is a different squad which requires many tests and additional changes to balance it. I don't want to give them only German equipment. There are many photos where they hold Soviet weapons. I prefer the current mix with the LMG42, Panzershreck and Panzerfaust.

The costs are determined by their performance. They have good upgrades and abilities and scale very well into late game. The two upgrades to increase their squad size to 5 and 6 makes them really good. And they also have a durability upgrade. They spawn early and have great potential with the right investments. I don't see any reason to buff them honestly.
It's hard to justify giving the Partisans the MG34 instead of the Maxim as the MG34 is objectively better.

It would somewhat conflict with their role and thematic style of being a low-cost replacement unit meant to fill in the roles that the Red Army doesn't have the resources to invest into.

Think about it - why would the Soviets give the clearly superior MG34 to Partisans and not their primary infantry fighting forces in a war where they are scrambling and dying for supplies.

In addition, it would somewhat make the Maxim a moot unit to buy. Sure it'll have 2 additional men early on, but the MG34's higher rate of fire, special rounds as well as relative cost would make the Maxim pointless to buy. If you get the partisan HQ upgrades, then the Maxim is completely irrelevant to buy 90% of the time in any build order.
Tortuguita 23 Jan, 2021 @ 3:41pm 
Remember that you are already ahead, all times, in terms of units on the field against axis (except ostruppen), if you add better mgs, better partisans to the already 4 vs 2 units early game, then Axis is totally screw.

Partisan can get lmgs from the HQ, they have almost the same dps than conscripts, they really don't need a buff :S
Cronus 24 Jan, 2021 @ 4:52am 
Originally posted by 76561198030008702:
Most partisan units are cloned from the campaign and theatre of war. They got these weapons already, so I cannot answer why, but I do like to keep them. Changing it to the mg34 makes is a different squad which requires many tests and additional changes to balance it. I don't want to give them only German equipment. There are many photos where they hold Soviet weapons. I prefer the current mix with the LMG42, Panzershreck and Panzerfaust.

The costs are determined by their performance. They have good upgrades and abilities and scale very well into late game. The two upgrades to increase their squad size to 5 and 6 makes them really good. And they also have a durability upgrade. They spawn early and have great potential with the right investments. I don't see any reason to buff them honestly.

Ok. Now I understand


Originally posted by Tortuguita:
Remember that you are already ahead, all times, in terms of units on the field against axis (except ostruppen), if you add better mgs, better partisans to the already 4 vs 2 units early game, then Axis is totally screw.

Partisan can get lmgs from the HQ, they have almost the same dps than conscripts, they really don't need a buff :S

So the Soviet tactic is to overplay enemy with early double squad spam... I will try it, thanks :)
Tortuguita 25 Jan, 2021 @ 9:40am 
Originally posted by Cronus:
Originally posted by 76561198030008702:
Most partisan units are cloned from the campaign and theatre of war. They got these weapons already, so I cannot answer why, but I do like to keep them. Changing it to the mg34 makes is a different squad which requires many tests and additional changes to balance it. I don't want to give them only German equipment. There are many photos where they hold Soviet weapons. I prefer the current mix with the LMG42, Panzershreck and Panzerfaust.

The costs are determined by their performance. They have good upgrades and abilities and scale very well into late game. The two upgrades to increase their squad size to 5 and 6 makes them really good. And they also have a durability upgrade. They spawn early and have great potential with the right investments. I don't see any reason to buff them honestly.

Ok. Now I understand


Originally posted by Tortuguita:
Remember that you are already ahead, all times, in terms of units on the field against axis (except ostruppen), if you add better mgs, better partisans to the already 4 vs 2 units early game, then Axis is totally screw.

Partisan can get lmgs from the HQ, they have almost the same dps than conscripts, they really don't need a buff :S

So the Soviet tactic is to overplay enemy with early double squad spam... I will try it, thanks :)

Try it, 4 fresh conscripts against Okw 1 Sturmpionner and 2 Volks, the guy can't handle so much infantry on the battlefield.
komi 22 Apr, 2021 @ 8:59am 
A related question about Partisans in this mod: Do the intel bulletins in the game for Soviet mortar and hmg units also apply to Partisan mortar and hmg units?
SneakEye  [developer] 22 Apr, 2021 @ 9:06am 
Originally posted by komi:
A related question about Partisans in this mod: Do the intel bulletins in the game for Soviet mortar and hmg units also apply to Partisan mortar and hmg units?
Yes they do.
komi 22 Apr, 2021 @ 9:53am 
Originally posted by SneakEye:
Originally posted by komi:
A related question about Partisans in this mod: Do the intel bulletins in the game for Soviet mortar and hmg units also apply to Partisan mortar and hmg units?
Yes they do.

Thanks
JLX 3 May, 2021 @ 2:26pm 
I'm a little late to this thread as I don't tend to use Partisans too much. However, the more I look into them, their cost/performance seems in a good place right now and I'd like to try more builds with them.

One thing I've noticed though is that their PopCap seems a bit off:

I don't know what the proper term is, but I call the extra amount of popcap beyond 1/man the "squad tax":

Conscripts: 6men + squad tax of 1 = 7 PopCap
Penals/Shocks: 6man + squad tax of 2 = 8 PopCap
Guards: 6man + squad tax of 3 = 9 PopCap
Partisans: 4man + squad tax of 4 = 8 PopCap
Commandos: 5man + squad tax of 4 = 9 PopCap

While Partisans (other than the new 3-man & snipers) share an infiltration role, aren't nearly as competent as Commandos or other elites with a similar tax. When you bolster Partisans, their PopCap grows to 10 which seems too high to me.

Perhaps a tax of 2 might be more appropriate?

Lastly, I'm wondering if the 3-man Partisan MG reinforce cost of 30 is a typo. Seems oddly high compared with the others. Perhaps it was supposed to be 20 like the 3-man mortar?

Considering all the huge changes going on with CoH right now (both your mod and vanilla) these are hardly important changes. But, I thought I'd comment before I forget in case you want to consider them as you're making other revisions.

Cheers!
SneakEye  [developer] 3 May, 2021 @ 10:00pm 
Originally posted by JLX:
While Partisans (other than the new 3-man & snipers) share an infiltration role, aren't nearly as competent as Commandos or other elites with a similar tax. When you bolster Partisans, their PopCap grows to 10 which seems too high to me.

Perhaps a tax of 2 might be more appropriate?

Lastly, I'm wondering if the 3-man Partisan MG reinforce cost of 30 is a typo. Seems oddly high compared with the others. Perhaps it was supposed to be 20 like the 3-man mortar?
I agree that their popcap should be a bit lower, 6 - 8 seems good. The reinforce cost should be 20 indeed, thanks for letting me know.
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