RimWorld

RimWorld

Fortified Features Framework
Error spam when sappers raid
Love the mod! It was working great until sappers showed up. Something about this mod causes massive issues with the enemy AI and some sort of turret-avoidance behaviour.

Not enough squares to get to radius 504. Max is 282.8427
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.GenRadial:NumCellsInRadius (single)
Verse.AI.AvoidGrid:PrintAvoidGridAroundTurret (RimWorld.Building_TurretGun)
Verse.AI.AvoidGrid:Regenerate ()
Verse.AI.AvoidGrid:get_Grid ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.CastPositionFinder.TryFindCastPosition_Patch1 (Verse.AI.CastPositionRequest,Verse.IntVec3&)
RimWorld.JobGiver_AIFightEnemies:TryFindShootingPosition (Verse.Pawn,Verse.IntVec3&,Verse.Verb)
RimWorld.JobGiver_AIFightEnemy:TryGiveJob (Verse.Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
RimWorld.ThinkNode_Duty:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
RimWorld.ThinkNode_JoinVoluntarilyJoinableLord:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob (Verse.ThinkTreeDef&,bool)