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Parameter name: source
at System.Linq.Enumerable.Max[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0000d] in <31dd8ab76a134eafb76d53ee48c13f57>:0
at Timberborn.WaterSystem.WaterMap.Save (Timberborn.WorldPersistence.ISingletonSaver singletonSaver) [0x00006] in <82ef4574ca484af894ce7894a1be6578>:0
at Timberborn.WorldPersistence.SerializedWorldFactory.SaveSingletons (Timberborn.WorldSerialization.SerializedWorld serializedWorld, System.Collections.Generic.IEnumerable`1[T] singletons) [0x00016] in <416d03ba9c23433baaa6215e4c076ba5>:0
at Timberborn.WorldPersistence.SerializedWorldFactory.SaveSingletons (Timberborn.WorldSerialization.SerializedWorld serializedWorld) [0x0000d] in <416d03ba9c23433baaa6215e4c076ba5>:0
at Timberborn.WorldPersistence.SerializedWorldFactory.Create () [0x00012] in <416d03ba9c23433baaa6215e4c076ba5>:0
at Timberborn.WorldPersistence.WorldEntryWriter.WriteToSaveEntryStream (System.IO.Stream entryStream) [0x00000] in <416d03ba9c23433baaa6215e4c076ba5>:0
at Timberborn.SaveSystem.SaveWriter.WriteToSaveStream (System.IO.Stream saveStream, System.Boolean leaveOpen) [0x00045] in <28a158913e72400a8480f135ac826550>:0
at Timberborn.GameSaveRuntimeSystem.GameSaver.SaveWithoutFinishingTick (System.IO.Stream stream) [0x00000] in <d7a591b2691144c3b27c2bd739246fba>:0
at Timberborn.GameScene.GameSceneExceptionStateSaver.CreateExceptionSave () [0x00006] in <94d15be6801c4612be1f0aab82e9f375>:0
InvalidOperationException: Material BaseMetal.IronTeeth is already loaded.
at Timberborn.TimbermeshMaterials.MaterialRepository.Load () [0x00066] in <a389feeba3dd4c9f9b77f8b31460b74f>:0
at Timberborn.SingletonSystem.SingletonLifecycleService.LoadSingletons () [0x00010] in <3bb50da0b9a949568631f734dea04cec>:0
at Timberborn.SingletonSystem.SingletonLifecycleService.LoadAll () [0x0009a] in <3bb50da0b9a949568631f734dea04cec>:0
at Timberborn.SingletonSystem.SingletonLifecycleUnityAdapter.Start () [0x00000] in <3bb50da0b9a949568631f734dea04cec>:0
Found some outdated mods that ive disabled but yet i'm still getting crashes. Here's my lastest one.
PrefabMappingException: Duplicate prefab name TubewayStation.IronTeeth in objects: TubewayStation.IronTeeth, TubewayStation.IronTeeth.
Do you happen to add the Tubeway, and use Configurable Zipline and Tubeway option to add Tubeway to FT as well?
KeyNotFoundException: The given key 'Charging' was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <71119615d44348f087b10ce3c1671c84>:0)
Timberborn.TimbermeshAnimations.TimbermeshAnimatorController.SetBool (System.String parameterName, System.Boolean value) (at <d5a37d8868ae4977828cf2fd84b99800>:0)
Timberborn.CharacterModelSystem.CharacterAnimator.SetBool (System.String parameterName, System.Boolean value) (at <f908403eec5748268a2eab36333f0ecd>:0)
Timberborn.CharacterModelSystem.CharacterModel.SetActiveAnimation (System.String animationName) (at <f908403eec5748268a2eab36333f0ecd>:0)
Timberborn.CharacterModelSystem.CharacterModel.Animate (System.String animationName) (at <f908403eec5748268a2eab36333f0ecd>:0)
Timberborn.CharacterModelSystem.CharacterModel.AnimateFollowingTarget (UnityEngine.Transform target, System.String animationName) (at <f908403eec5748268a2eab36333f0ecd>:0)
Timberborn.SlotSystem.TransformSlot.AssignEnterer (Timberborn.EnterableSystem.Enterer enterer) (at <801c0b3e029a42889dcdabfd53327613>:0)
Timberborn.SlotSystem.SlotManager.AddEnterer (Timberborn.EnterableSystem.Enterer enterer) (at <801c0b3e029a42889dcdabfd53327613>:0)
Timberborn.SlotSystem.FixedSlotManager.OnEntererAdded (System.Object sender, Timberborn.EnterableSystem.EntererAddedEventArgs e) (at <801c0b3e029a42889dcdabfd53327613>:0)
Timberborn.EnterableSystem.Enterable.Add (Timberborn.EnterableSystem.Enterer enterer) (at <6ee0bc9d37cf451c800846a441b007a8>:0)
Timberborn.EnterableSystem.Enterer.Enter (Timberborn.EnterableSystem.Enterable enterable) (at <6ee0bc9d37cf451c800846a441b007a8>:0)
Timberborn.WalkingSystem.WalkInsideExecutor.Tick (System.Single deltaTimeInHours) (at <5cb142e29ff64e60bcab04a0570b0f25>:0)
Timberborn.BehaviorSystem.BehaviorManager.TickRunningExecutor () (at <31b3339cb6694f4e90533416fcdd364d>:0)
Timberborn.BehaviorSystem.BehaviorManager.Tick () (at <31b3339cb6694f4e90533416fcdd364d>:0)
Timberborn.TickSystem.TickableComponent.StartAndTick () (at <8498b5b25fae49a0bfb26d409948e183>:0)
Timberborn.TickSystem.MeteredTickableComponent.StartAndTick () (at <8498b5b25fae49a0bfb26d409948e183>:0)
Timberborn.TickSystem.TickableEntity.TickTickableComponents () (at <8498b5b25fae49a0bfb26d409948e183>:0)
Timberborn.TickSystem.TickableEntity.Tick () (at <8498b5b25fae49a0bfb26d409948e183>:0)
Rethrow as Exception: Exception thrown while ticking entity 8818b02c-1c70-4374-8bf1-9d7b67d6805f 'Bot Древобот 12'
Timberborn.TickSystem.TickableEntity.Tick () (at <8498b5b25fae49a0bfb26d409948e183>:0)
Timberborn.TickSystem.TickableEntityBucket.TickAll () (at <8498b5b25fae49a0bfb26d409948e183>:0)
Timberborn.TickSystem.TickableBucketService.TickNextBucket () (at <8498b5b25fae49a0bfb26d409948e183>:0)
Timberborn.TickSystem.TickableBucketService.TickBuckets (System.Int32 numberOfBucketsToTick) (at <8498b5b25fae49a0bfb26d409948e183>:0)
Timberborn.TickSystem.Ticker.Update (System.Single deltaTimeInSeconds) (at <8498b5b25fae49a0bfb26d409948e183>:0)
Timberborn.TickSystem.TickerUnityAdapter.Update () (at <8498b5b25fae49a0bfb26d409948e183>:0)
is this a crash log that u asked me yesterday?
I tested with a save with FT bots with the Energy need, then disable both Charging Station and Energy need in the main menu and go back, and it's not there anymore.
System.Collections.ThrowHelper.ThrowKeyNotFoundException[TKey] (TKey key) (at <6bb08d37de124a778ca2954872cc5e3e>:0)
System.Collections.Frozen.FrozenDictionary`2[TKey,TValue].get_Item (TKey key) (at <6bb08d37de124a778ca2954872cc5e3e>:0)
ConfigurableFaction.Services.FactionInfoService.<GroupBuildings>b__38_0 (ConfigurableFaction.Models.NormalizedPrefabSpec q) (at D:/Personal/Mods/Timberborn/TimberbornMods/ConfigurableFaction/Services/FactionInfoService.cs:132)
System.Linq.Enumerable+SelectListIterator`2[TSource,TResult].MoveNext () (at <56bcb176486e400396fc9557eca2a147>:0)
System.Linq.Lookup`2[TKey,TElement].Create (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <56bcb176486e400396fc9557eca2a147>:0)
System.Linq.GroupedResultEnumerable`3[TSource,TKey,TResult].ToArray () (at <56bcb176486e400396fc9557eca2a147>:0)
System.Linq.Buffer`1[TElement]..ctor (System.Collections.Generic.IEnumerable`1[T] source) (at <56bcb176486e400396fc9557eca2a147>:0)
System.Linq.OrderedEnumerable`1[TElement].ToArray () (at <56bcb176486e400396fc9557eca2a147>:0)
System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <56bcb176486e400396fc9557eca2a147>:0)
ConfigurableFaction.Services.FactionInfoService.GroupBuildings (System.Collections.Generic.IEnumerable`1[T] buildings) (at D:/Personal/Mods/Timberborn/TimberbornMods/ConfigurableFaction/Services/FactionInfoService.cs:128)
ConfigurableFaction.Services.FactionInfoService.ScanFaction (Timberborn.FactionSystem.FactionSpec spec) (at D:/Personal/Mods/Timberborn/TimberbornMods/ConfigurableFaction/Services/FactionInfoService.cs:117)
System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].ToArray () (at <56bcb176486e400396fc9557eca2a147>:0)
System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at <56bcb176486e400396fc9557eca2a147>:0)
ConfigurableFaction.Services.FactionInfoService.ScanFactions (System.Boolean force) (at D:/Personal/Mods/Timberborn/TimberbornMods/ConfigurableFaction/Services/FactionInfoService.cs:39)
ConfigurableFaction.Services.FactionOptionsService.Initialize () (at D:/Personal/Mods/Timberborn/TimberbornMods/ConfigurableFaction/Services/FactionOptionsService.cs:17)
ConfigurableFaction.UI.SettingDialog.Init () (at D:/Personal/Mods/Timberborn/TimberbornMods/ConfigurableFaction/UI/SettingDialog.cs:21)
ConfigurableFaction.UI.SettingDialogModSettingFactory.TryCreateElement (ModSettings.Core.ModSetting modSetting, ModSettings.CoreUI.IModSettingElement& element) (at D:/Personal/Mods/Timberborn/TimberbornMods/ConfigurableFaction/UI/SettingDialogModSettings.cs:26)
ModSettings.CoreUI.ModSettingsBox.CreateSettingElement (ModSettings.Core.ModSetting modSetting, UnityEngine.UIElements.VisualElement parent) (at <577af3e5f0174add9f357576738f99a3>:0)
ModSettings.CoreUI.ModSettingsBox.CreateSettingOwnerSection (ModSettings.Core.ModSettingsOwner settingsOwner) (at <577af3e5f0174add9f357576738f99a3>:0)
ModSettings.CoreUI.ModSettingsBox.CreateSettingOwnerSections (Timberborn.Modding.Mod mod) (at <577af3e5f0174add9f357576738f99a3>:0)
ModSettings.CoreUI.ModSettingsBox.Open (Timberborn.Modding.Mod mod) (at <577af3e5f0174add9f357576738f99a3>:0)
ModSettings.CoreUI.ModItemSettingsInitializer+<>c__DisplayClass6_0.<CreateSettingsButton>b__1 (UnityEngine.UIElements.ClickEvent _) (at <577af3e5f0174add9f357576738f99a3>:0)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.PointerEventBase`1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.VisualElement.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.ClickDetector.SendClickEvent (UnityEngine.UIElements.EventBase evt) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.ClickDetector.ProcessEvent[TEvent] (UnityEngine.UIElements.PointerEventBase`1[T] evt) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.PointerUpEvent.PostDispatch (UnityEngine.UIElements.IPanel panel) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <dab428e0c0c8495281243f7d98080fa1>:0)
UnityEngine.UIElements.PanelEventHandler.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.EventSystems.BaseEventData sourceEventData) (at <f3560020d04644d8969e25969e7f3e90>:0)
UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at <f3560020d04644d8969e25969e7f3e90>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <f3560020d04644d8969e25969e7f3e90>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <f3560020d04644d8969e25969e7f3e90>:0)
UnityEngine.EventSystems.EventSystem:Update()
Btw if it's a mod, wouldn't it be available to all factions?