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1. flywheel off, configure faction
2. restart and activate flywheel without TimberApi.
3. enjoy game ;)
if you want make additional changes turn off flywheel.
However I have another problem, probably I'm too greedy ;), but any ideas how to deal with too many buildings in one tab? When i'd like to have all well being buildings, even if thay have the same purpouse but looks different, tab is extrending out of the screen so there is no option to chose firsts and lasts. MoreGroup don't like to work with faction mixer including emberpelts.
Thanks for any idea, or sugestions how can I proceed in order to help to implement something like that.
Well, it works now...Thank you!
It's okay, I removed the Dam_DecorationExtention" mod and Levee crash was fixed, I can play without it...
Now I am fighting TimberAPI because I can't use Faction Config. with it so I had to delete RotatingSun, MoreGroups (the thing I said in Discord), DamDecoration, etc. :(
Not sure what that one is. Probably from a modded building that you later removed?
> all that I add is not actually added to any faction
See Troubleshooting, most likely you have TimberApi.
https://pastebin.com/nrBmVzkm
i think having the breeding pods for folktails stops folktales from reproduce ing
Also note to everyone that if you are playing on EXP branch, unsubscribe/turn off MaterialPlzNoCrashes . It is no longer needed but it's not in the live/stable version yet.
@theCaptain it's due to TimberApi actually (because More Groups need TimberApi)