Project Zomboid

Project Zomboid

[B42] Home Inventory
 This topic has been pinned, so it's probably important
maraganina  [developer] 13 Jun @ 12:04pm
Translations
If you'd like to have the mod translated to your language, you can copy and paste the original localization show below on a text editor, change the text in quotes to your language, and send it here and I'll incorporate it into the mod.

Current translations:
  • English
  • Brazilian Portuguese

Original localization file:
UI_EN = { -- HomeInventoryPanel.lua UI_HomeInventory_ManageZonesButton = "Manage home zones", UI_HomeInventory_TableName = "Name", UI_HomeInventory_TableZone = "Zone", UI_HomeInventory_TableInside = "Inside", -- ISCharacterInfoWindow_HIPatch.lua UI_HomeInventory_TabName = "Home Inventory", UI_HomeInventory_MainPanelInfo = "Your home inventory is the list of all the items inside your home/base. You can use the manage zones button to designate one of more zones in your base or bases." -- AddHomeInventoryZoneUI.lua UI_HomeInventory_ZoneManagerDesc = "Home zones are used to mark your base(s), or areas within your base.", UI_HomeInventory_ZoneUpdateHint = "If you are too far from a zone, its inventory will only be updated when you return.", UI_HomeInventory_ZoneManagerUpdated = "Updated*", UI_HomeInventory_ZoneManagerNotUpdated = "Not updated*", UI_HomeInventory_Zone = "Zone", UI_HomeInventory_ZoneAddTitle = "Add Home Zone", UI_HomeInventory_ZoneName = "Zone name: ", UI_HomeInventory_ZoneAddHowTo = "Click and drag to designate your home zone.", UI_HomeInventory_ZoneSize = "Size: %d", -- HomeInventoryZonePanel.lua UI_HomeInventory_ZoneAddButton = "Add Home Zone", UI_HomeInventory_ZoneRenameButton = "Rename", UI_HomeInventory_ZoneRemoveButton = "Remove", UI_HomeInventory_CloseButton = "Close", UI_HomeInventory_HomeInventoryTitle = "Home Inventory Zones", UI_HomeInventory_ZoneRemove = "Remove zone '%s'?", UI_HomeInventory_ZoneRename = "Rename zone '%s'", }
Last edited by maraganina; 13 Jun @ 7:33pm
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Simplified Chinese localization file:

-- HomeInventoryPanel.lua UI_HomeInventory_ManageZonesButton = "管理家园区域", UI_HomeInventory_TableName = "名称", UI_HomeInventory_TableZone = "所属区域", UI_HomeInventory_TableInside = "室内物品", -- ISCharacterInfoWindow_HIPatch.lua UI_HomeInventory_TabName = "家园库存", UI_HomeInventory_MainPanelInfo = "家园库存包含您所有基地内的物品清单。使用「管理区域」按钮可设置一个或多个专属区域。" -- AddHomeInventoryZoneUI.lua UI_HomeInventory_ZoneManagerDesc = "家园区域用于标记您的基地或基地内特定区域。", UI_HomeInventory_ZoneUpdateHint = "若您距离过远,库存信息将在返回时更新.", UI_HomeInventory_ZoneManagerUpdated = "已更新*", UI_HomeInventory_ZoneManagerNotUpdated = "未更新*", UI_HomeInventory_Zone = "区域", UI_HomeInventory_ZoneAddTitle = "添加家园区域", UI_HomeInventory_ZoneName = "区域名称:", UI_HomeInventory_ZoneAddHowTo = "点击并拖动以划定家园区域", UI_HomeInventory_ZoneSize = "区域大小: %d格", -- HomeInventoryZonePanel.lua UI_HomeInventory_ZoneAddButton = "添加家园区域", UI_HomeInventory_ZoneRenameButton = "重命名", UI_HomeInventory_ZoneRemoveButton = "移除", UI_HomeInventory_CloseButton = "关闭", UI_HomeInventory_HomeInventoryTitle = "家园库存区域管理", UI_HomeInventory_ZoneRemove = "确定移除区域 '%s'?", UI_HomeInventory_ZoneRename = "重命名区域 '%s'",

I have tested,but the text:"Name","Zone","Inside" below the search box has overlap with the search box. Also, I encountered an error message with Tsar's Common Library . Is this my issue?
simonh35 14 Jun @ 12:16pm 
Translation into Polish:

UI_PL = { -- HomeInventoryPanel.lua UI_HomeInventory_ManageZonesButton = "Zarządzaj strefami domowymi", UI_HomeInventory_TableName = "Nazwa", UI_HomeInventory_TableZone = "Strefa", UI_HomeInventory_TableInside = "Wewnątrz", -- ISCharacterInfoWindow_HIPatch.lua UI_HomeInventory_TabName = "Domowe zapasy", UI_HomeInventory_MainPanelInfo = "Twoje domowe zapasy to lista wszystkich przedmiotów w Twoim domu/bazie. Możesz użyć przycisku zarządzania strefami, aby wyznaczyć jedną lub więcej stref w swojej bazie lub bazach ." -- AddHomeInventoryZoneUI.lua UI_HomeInventory_ZoneManagerDesc = "Strefy domowe służą do oznaczania baz lub obszarów w obrębie bazy.", UI_HomeInventory_ZoneUpdateHint = "Jeśli znajdujesz się zbyt daleko od strefy, jej przedmioty zostaną zaktualizowane dopiero po twoim powrocie.", UI_HomeInventory_ZoneManagerUpdated = "Zaktualizowano*", UI_HomeInventory_ZoneManagerNotUpdated = "Nie zaktualizowano*", UI_HomeInventory_Zone = "Strefa", UI_HomeInventory_ZoneAddTitle = "Dodaj strefę domową", UI_HomeInventory_ZoneName = "Nazwa strefy: ", UI_HomeInventory_ZoneAddHowTo = "Kliknij i przeciągnij, aby wyznaczyć swoją strefę domową.", UI_HomeInventory_ZoneSize = "Rozmiar: %d", -- HomeInventoryZonePanel.lua UI_HomeInventory_ZoneAddButton = "Dodaj strefę domową", UI_HomeInventory_ZoneRenameButton = "Zmień nazwę", UI_HomeInventory_ZoneRemoveButton = "Usuń", UI_HomeInventory_CloseButton = "Zamknij", UI_HomeInventory_HomeInventoryTitle = "Strefy zapasów domowych", UI_HomeInventory_ZoneRemove = "Usuń strefę '%s'?", UI_HomeInventory_ZoneRename = "Zmień nazwę strefy '%s'", }

I tested it and it works, so far I haven't noticed any conflicts or other problems. Only the tips go outside the window, but that's probably a general problem, because it's the same in the base game.
maraganina  [developer] 15 Jun @ 10:05am 
Originally posted by 无聊的栀子:
Simplified Chinese localization file:

Thanks! I've just pushed the update and included it. I slightly increased the list headers' height. Hopefully that fixes it. If not, please send a screenshot.
maraganina  [developer] 15 Jun @ 10:05am 
Originally posted by simonh35:
Translation into Polish:

Thanks! It's included in the new update. Could you please share a screenshot?
Originally posted by maraganina:
Originally posted by 无聊的栀子:
Simplified Chinese localization file:

Thanks! I've just pushed the update and included it. I slightly increased the list headers' height. Hopefully that fixes it. If not, please send a screenshot.

Thank you so much for your support! If it were positioned just a little further down, it would be absolutely perfect.
Screenshot:https://postimg.cc/YG16TNBp
Originally posted by maraganina:
Originally posted by 无聊的栀子:
Simplified Chinese localization file:

Thanks! I've just pushed the update and included it. I slightly increased the list headers' height. Hopefully that fixes it. If not, please send a screenshot.
Sorry to bother you, but I noticed that the area size overlaps with the updated text.
I suggest to change the translation:
UI_HomeInventory_ZoneSize = "大小: %d格",
or moving the ‘size’ a bit to the left.
Screenshot:https://postimg.cc/BXVjchXd
Pims 17 Jun @ 2:45am 
Hello here is my take on the french translation

UI_FR =
{
-- HomeInventoryPanel.lua
UI_HomeInventory_ManageZonesButton = "Gérer les zones de l'habitation",
UI_HomeInventory_TableName = "Nom",
UI_HomeInventory_TableZone = "Zone",
UI_HomeInventory_TableInside = "Intérieur",

-- ISCharacterInfoWindow_HIPatch.lua
UI_HomeInventory_TabName = "Inventaire de l'habitation",
UI_HomeInventory_MainPanelInfo = "L'inventaire de l'habitation est la liste de tous les objets stockés dans l'habitation. Vous pouvez utiliser le bouton de Gestion des zones pour désigner une ou plusieurs zones dans vos bases."

-- AddHomeInventoryZoneUI.lua
UI_HomeInventory_ZoneManagerDesc = "Les zones d'habitation sont utilisées pour marquer vos bases, ou les zones à l'intérieur de votre base.",
UI_HomeInventory_ZoneUpdateHint = "Si vous être trop loin d'une zone, son inventaire sera mis à jour quand vous revenez dans la zone.",
UI_HomeInventory_ZoneManagerUpdated = "Mis à jour*",
UI_HomeInventory_ZoneManagerNotUpdated = "Non mise à jour*",
UI_HomeInventory_Zone = "Zone",
UI_HomeInventory_ZoneAddTitle = "Ajouter Zone d'habitation",
UI_HomeInventory_ZoneName = "Nom de la zone: ",
UI_HomeInventory_ZoneAddHowTo = "Cliquer et glisser pour désigner la zone d'habitation.",
UI_HomeInventory_ZoneSize = "Surface: %d",

-- HomeInventoryZonePanel.lua
UI_HomeInventory_ZoneAddButton = "Ajouter Zone d'habitation",
UI_HomeInventory_ZoneRenameButton = "Renommer",
UI_HomeInventory_ZoneRemoveButton = "Supprimer",
UI_HomeInventory_CloseButton = "Fermer",
UI_HomeInventory_HomeInventoryTitle = "Zones de l'inventaire d'habitation",
UI_HomeInventory_ZoneRemove = "Supprimer la zone '%s'?",
UI_HomeInventory_ZoneRename = "Renommer la zone '%s'",
}
Last edited by Pims; 17 Jun @ 2:45am
BayGlitch 27 Jun @ 12:38am 
UI_TR =
{
-- HomeInventoryPanel.lua
UI_HomeInventory_ManageZonesButton = "Ev bölgelerini yönet",
UI_HomeInventory_TableName = "İsim",
UI_HomeInventory_TableZone = "Alan",
UI_HomeInventory_TableInside = "İçeride",

-- ISCharacterInfoWindow_HIPatch.lua
UI_HomeInventory_TabName = "Ev envanteri",
UI_HomeInventory_MainPanelInfo = "Ev envanterin evindeki tüm eşyaların bir listesidir. Ev bölgelerini yönet tuşu ile daha fazla alan tanıyabilirsin."

-- AddHomeInventoryZoneUI.lua
UI_HomeInventory_ZoneManagerDesc = "Ev bölgeleri evinin veya çevresini işaretlemek için kullanılır.",
UI_HomeInventory_ZoneUpdateHint = "Bir bölgeden çok uzaksan o bölgenin envanteri sen sadece geri döndüğünde güncellenir.",
UI_HomeInventory_ZoneManagerUpdated = "Güncellendi.*",
UI_HomeInventory_ZoneManagerNotUpdated = "Güncellenmedi.*",
UI_HomeInventory_Zone = "Bölge",
UI_HomeInventory_ZoneAddTitle = "Ev Bölgesi Ekle",
UI_HomeInventory_ZoneName = "Bölge adı: ",
UI_HomeInventory_ZoneAddHowTo = "Ev bölgeni belirlemek için tutup sürükle.",
UI_HomeInventory_ZoneSize = "Büyüklük: %d",

-- HomeInventoryZonePanel.lua
UI_HomeInventory_ZoneAddButton = "Ev Bölgesi Ekle",
UI_HomeInventory_ZoneRenameButton = "Yeniden Adlandır",
UI_HomeInventory_ZoneRemoveButton = "Kaldır",
UI_HomeInventory_CloseButton = "Kapat",
UI_HomeInventory_HomeInventoryTitle = "Ev Envanteri Bölgesi",
UI_HomeInventory_ZoneRemove = "'%s' Bölgesini kaldır?",
UI_HomeInventory_ZoneRename = "'%s' Bölgesini yeniden adlandır",
}

Don't forget the encoding. I don't know which one it was. Credit will be appreciated.
MainFish 28 Jun @ 4:04am 
UI_RU =
{
-- HomeInventoryPanel.lua
UI_HomeInventory_ManageZonesButton = "Управлять домашними зонами",
UI_HomeInventory_TableName = "Название",
UI_HomeInventory_TableZone = "Зона",
UI_HomeInventory_TableInside = "Находится в...",

-- ISCharacterInfoWindow_HIPatch.lua
UI_HomeInventory_TabName = "Домашний инвентарь",
UI_HomeInventory_MainPanelInfo = "Домашний инвентарь это список всех предметов в твоей базе. Ты можешь создать эти зоны нажимая на кнопку "Управлять домашними зонами"."

-- AddHomeInventoryZoneUI.lua
UI_HomeInventory_ZoneManagerDesc = "Домашние зоны можно использовать для пометки своих баз или территорий внутри них.",
UI_HomeInventory_ZoneUpdateHint = "Если вы слишком далеко от зоны, её инвентарь будет обновлён только при вашем возвращении.",
UI_HomeInventory_ZoneManagerUpdated = "Обновляется*",
UI_HomeInventory_ZoneManagerNotUpdated = "Не обновляется*",
UI_HomeInventory_Zone = "Зона",
UI_HomeInventory_ZoneAddTitle = "Добавить домашнюю зону",
UI_HomeInventory_ZoneName = "Название зоны: ",
UI_HomeInventory_ZoneAddHowTo = "Нажмите и проведите для создания домашней зоны.",
UI_HomeInventory_ZoneSize = "Размер: %d",

-- HomeInventoryZonePanel.lua
UI_HomeInventory_ZoneAddButton = "Добавить домашнюю зону",
UI_HomeInventory_ZoneRenameButton = "Переименовать",
UI_HomeInventory_ZoneRemoveButton = "Удалить",
UI_HomeInventory_CloseButton = "Закрыть",
UI_HomeInventory_HomeInventoryTitle = "Домашние зоны",
UI_HomeInventory_ZoneRemove = "Удалить зону '%s'?",
UI_HomeInventory_ZoneRename = "Переименовать зону '%s'",
}
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Monito 21 Jul @ 12:15am 
Here's the spanish translation:

Originally posted by author:
UI_ES =
{
-- HomeInventoryPanel.lua
UI_HomeInventory_ManageZonesButton = "Administrar zonas de casa",
UI_HomeInventory_TableName = "Nombre",
UI_HomeInventory_TableZone = "Zona",
UI_HomeInventory_TableInside = "Adentro",

-- ISCharacterInfoWindow_HIPatch.lua
UI_HomeInventory_TabName = "Inventario de casa",
UI_HomeInventory_MainPanelInfo = "Tu inventario de casa es el listado de todos los articulos de tu casa/base. Puedes usar el boton de administrar zonas de casa para designer una o mas zonas dentro de tu base o bases."

-- AddHomeInventoryZoneUI.lua
UI_HomeInventory_ZoneManagerDesc = "Las zonas de casa se utilizan para marcar tu base(s), o areas dentro de tu base.",
UI_HomeInventory_ZoneUpdateHint = "Si estas muy alejado de tu zona, su inventario solamente se actualizara cuando regreses.",
UI_HomeInventory_ZoneManagerUpdated = "Actualizado*",
UI_HomeInventory_ZoneManagerNotUpdated = "No Actualizado*",
UI_HomeInventory_Zone = "Zona",
UI_HomeInventory_ZoneAddTitle = "Agregar Zona De Casa",
UI_HomeInventory_ZoneName = "Nombre de zona: ",
UI_HomeInventory_ZoneAddHowTo = "Haz click y mantener para designar tu zona de casa.",
UI_HomeInventory_ZoneSize = "Dimension: %d",

-- HomeInventoryZonePanel.lua
UI_HomeInventory_ZoneAddButton = "Agregar Zona De Casa",
UI_HomeInventory_ZoneRenameButton = "Renombrar",
UI_HomeInventory_ZoneRemoveButton = "Remover",
UI_HomeInventory_CloseButton = "Cerrar",
UI_HomeInventory_HomeInventoryTitle = "Zonas de Inventario de Casa",
UI_HomeInventory_ZoneRemove = "Remover Zona '%s'?",
UI_HomeInventory_ZoneRename = "Renombrar Zona '%s'",
}
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