Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have tested,but the text:"Name","Zone","Inside" below the search box has overlap with the search box. Also, I encountered an error message with Tsar's Common Library . Is this my issue?
I tested it and it works, so far I haven't noticed any conflicts or other problems. Only the tips go outside the window, but that's probably a general problem, because it's the same in the base game.
Thanks! I've just pushed the update and included it. I slightly increased the list headers' height. Hopefully that fixes it. If not, please send a screenshot.
Thanks! It's included in the new update. Could you please share a screenshot?
Thank you so much for your support! If it were positioned just a little further down, it would be absolutely perfect.
Screenshot:https://postimg.cc/YG16TNBp
I suggest to change the translation:
UI_HomeInventory_ZoneSize = "大小: %d格",
or moving the ‘size’ a bit to the left.
Screenshot:https://postimg.cc/BXVjchXd
UI_FR =
{
-- HomeInventoryPanel.lua
UI_HomeInventory_ManageZonesButton = "Gérer les zones de l'habitation",
UI_HomeInventory_TableName = "Nom",
UI_HomeInventory_TableZone = "Zone",
UI_HomeInventory_TableInside = "Intérieur",
-- ISCharacterInfoWindow_HIPatch.lua
UI_HomeInventory_TabName = "Inventaire de l'habitation",
UI_HomeInventory_MainPanelInfo = "L'inventaire de l'habitation est la liste de tous les objets stockés dans l'habitation. Vous pouvez utiliser le bouton de Gestion des zones pour désigner une ou plusieurs zones dans vos bases."
-- AddHomeInventoryZoneUI.lua
UI_HomeInventory_ZoneManagerDesc = "Les zones d'habitation sont utilisées pour marquer vos bases, ou les zones à l'intérieur de votre base.",
UI_HomeInventory_ZoneUpdateHint = "Si vous être trop loin d'une zone, son inventaire sera mis à jour quand vous revenez dans la zone.",
UI_HomeInventory_ZoneManagerUpdated = "Mis à jour*",
UI_HomeInventory_ZoneManagerNotUpdated = "Non mise à jour*",
UI_HomeInventory_Zone = "Zone",
UI_HomeInventory_ZoneAddTitle = "Ajouter Zone d'habitation",
UI_HomeInventory_ZoneName = "Nom de la zone: ",
UI_HomeInventory_ZoneAddHowTo = "Cliquer et glisser pour désigner la zone d'habitation.",
UI_HomeInventory_ZoneSize = "Surface: %d",
-- HomeInventoryZonePanel.lua
UI_HomeInventory_ZoneAddButton = "Ajouter Zone d'habitation",
UI_HomeInventory_ZoneRenameButton = "Renommer",
UI_HomeInventory_ZoneRemoveButton = "Supprimer",
UI_HomeInventory_CloseButton = "Fermer",
UI_HomeInventory_HomeInventoryTitle = "Zones de l'inventaire d'habitation",
UI_HomeInventory_ZoneRemove = "Supprimer la zone '%s'?",
UI_HomeInventory_ZoneRename = "Renommer la zone '%s'",
}
{
-- HomeInventoryPanel.lua
UI_HomeInventory_ManageZonesButton = "Ev bölgelerini yönet",
UI_HomeInventory_TableName = "İsim",
UI_HomeInventory_TableZone = "Alan",
UI_HomeInventory_TableInside = "İçeride",
-- ISCharacterInfoWindow_HIPatch.lua
UI_HomeInventory_TabName = "Ev envanteri",
UI_HomeInventory_MainPanelInfo = "Ev envanterin evindeki tüm eşyaların bir listesidir. Ev bölgelerini yönet tuşu ile daha fazla alan tanıyabilirsin."
-- AddHomeInventoryZoneUI.lua
UI_HomeInventory_ZoneManagerDesc = "Ev bölgeleri evinin veya çevresini işaretlemek için kullanılır.",
UI_HomeInventory_ZoneUpdateHint = "Bir bölgeden çok uzaksan o bölgenin envanteri sen sadece geri döndüğünde güncellenir.",
UI_HomeInventory_ZoneManagerUpdated = "Güncellendi.*",
UI_HomeInventory_ZoneManagerNotUpdated = "Güncellenmedi.*",
UI_HomeInventory_Zone = "Bölge",
UI_HomeInventory_ZoneAddTitle = "Ev Bölgesi Ekle",
UI_HomeInventory_ZoneName = "Bölge adı: ",
UI_HomeInventory_ZoneAddHowTo = "Ev bölgeni belirlemek için tutup sürükle.",
UI_HomeInventory_ZoneSize = "Büyüklük: %d",
-- HomeInventoryZonePanel.lua
UI_HomeInventory_ZoneAddButton = "Ev Bölgesi Ekle",
UI_HomeInventory_ZoneRenameButton = "Yeniden Adlandır",
UI_HomeInventory_ZoneRemoveButton = "Kaldır",
UI_HomeInventory_CloseButton = "Kapat",
UI_HomeInventory_HomeInventoryTitle = "Ev Envanteri Bölgesi",
UI_HomeInventory_ZoneRemove = "'%s' Bölgesini kaldır?",
UI_HomeInventory_ZoneRename = "'%s' Bölgesini yeniden adlandır",
}
Don't forget the encoding. I don't know which one it was. Credit will be appreciated.
{
-- HomeInventoryPanel.lua
UI_HomeInventory_ManageZonesButton = "Управлять домашними зонами",
UI_HomeInventory_TableName = "Название",
UI_HomeInventory_TableZone = "Зона",
UI_HomeInventory_TableInside = "Находится в...",
-- ISCharacterInfoWindow_HIPatch.lua
UI_HomeInventory_TabName = "Домашний инвентарь",
UI_HomeInventory_MainPanelInfo = "Домашний инвентарь это список всех предметов в твоей базе. Ты можешь создать эти зоны нажимая на кнопку "Управлять домашними зонами"."
-- AddHomeInventoryZoneUI.lua
UI_HomeInventory_ZoneManagerDesc = "Домашние зоны можно использовать для пометки своих баз или территорий внутри них.",
UI_HomeInventory_ZoneUpdateHint = "Если вы слишком далеко от зоны, её инвентарь будет обновлён только при вашем возвращении.",
UI_HomeInventory_ZoneManagerUpdated = "Обновляется*",
UI_HomeInventory_ZoneManagerNotUpdated = "Не обновляется*",
UI_HomeInventory_Zone = "Зона",
UI_HomeInventory_ZoneAddTitle = "Добавить домашнюю зону",
UI_HomeInventory_ZoneName = "Название зоны: ",
UI_HomeInventory_ZoneAddHowTo = "Нажмите и проведите для создания домашней зоны.",
UI_HomeInventory_ZoneSize = "Размер: %d",
-- HomeInventoryZonePanel.lua
UI_HomeInventory_ZoneAddButton = "Добавить домашнюю зону",
UI_HomeInventory_ZoneRenameButton = "Переименовать",
UI_HomeInventory_ZoneRemoveButton = "Удалить",
UI_HomeInventory_CloseButton = "Закрыть",
UI_HomeInventory_HomeInventoryTitle = "Домашние зоны",
UI_HomeInventory_ZoneRemove = "Удалить зону '%s'?",
UI_HomeInventory_ZoneRename = "Переименовать зону '%s'",
}