XCOM 2
[WOTC] Spark Classes for LWOTC/Tedjam ver. 2.0[WIP]
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Alastor The Puppet  [udvikler] 8. juni kl. 16:27
Spark: Oppressor
Weapons
Primary: Spark Shotgun
Secondary: Spark Bit
Equipment: Bit Heavy Weapon

Skills
Squire
-Overdrive: Take three actions this turn, and no action is turn-ending. Multiple Standard Shots incur a small recoil penalty.

-Strike: Attack any enemy within movement range with a powerful melee attack.

-Reboot: If the SPARK takes enough damage to be killed, its health will be reduced to just 1 HP and it will be shielded for the rest of the turn. Can only trigger once every mission, and afterwards the SPARK is crippled.

-Repair: Send the BIT to a damaged robotic ally and heal it, neutralize acid, and repair all shredded armor.

-Mechanical Chassis: This unit is immune to fire and poison damage.

Aspirant
-Slug Shot: Special shot for primary-weapon shotguns only: Fire a shot that pierces 2 armor and has no range penalties. Uses 1 ammo. Has a 2 turn cooldown.

-Enhanced Layered Armor (XCOM): This unit can only take 40% of their max HP per turn. Damage per turn above this limit is reduced by 75%.

-Neutralize Protocol: Launch the BIT to a location, disabling enemy weapons in a small radius and forcing them to reload. Costs 1 action and does not end the turn.

Knight
-Trench Gun: Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. Has a 4 turn cooldown.

-Enhanced Targeting Systems: Grants the Adaptive Aim and Holo Targeting abilities, improving the SPARK's ability to take multiple shots while Overdrive is active and improving the squad's ability to hit targets the SPARK shoots.

-Aggression: Gain +5 critical chance for each enemy you can see, up to a maximum of 30.

Cavalier
-Implacable: If you score one or more kills on your turn, you are granted a single bonus move.

-Assault Servos: Grants +2 damage and +10 aim to all Strike attacks. Also grants the Wrecking Ball ability.

-Rainmaker: Equipped heavy weapons deal +2 damage and have increased area of effect.

Vanguard
-Apex Predator: Critical hits with your primary weapon have a chance to panic the target and nearby enemies.

-Damage Control: After taking damage, gain 2 armor through the end of the turn.

-Bring 'Em On: Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8. Works for the soldier's primary weapon and explosives.

Paladin
-Close Encounters: Once per turn, gain a bonus action after taking a standard shot with your primary weapon at an enemy within four tiles. Cannot trigger on the same turn as Hit and Run.

-Zone of Control: All enemies within the soldier's 5 tile radius suffer penalties of -15 Aim and -4 Mobility.

-Bombard: Launch the BIT to any visible location where it releases a powerful explosive blast. Advanced BITs do more damage.

Champion
-Chainshot: Take a shot with an aim penalty of 10. If you hit the target, you take another shot on the target automatically.

-Nova: Release a blast of energy, damaging all nearby units. This attack has no cost or cooldown, but consecutive Novas will damage the SPARK.

-Salvo: Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn.

Templar
-Street Sweeper: Cone-based shotgun attack that does bonus damage to unarmored targets. Blocked by heavy cover.

-Brawler: Take 35% less damage from any melee attack, or attacks from within 5 tiles.

-Extended Reserves: Gain an additional use of equipped Heavy Weapons and Bombard.
Sidst redigeret af Alastor The Puppet; 15. sep. kl. 14:01