RimWorld

RimWorld

EchoTales
Request: Add a filter for pawns with disabled AI (e.g., buried ancients) to prevent narration spoilers
Perhaps there is a problem in this mod, as we know, until the player opens the ancient evil, the AI of the monsters located there will be turned off. (I think so) And the problem is that the AI sees the existence of three bioshmats in the ancient evil, and I as a player do not even know where the ancient evil is (It is obvious to me that it is somewhere in the mountain, but I do not know where). And is it possible to add a check for disabled AI for hostile pawns and monsters, because at the slightest thing, the AI immediately mentions bioshmats. (Except for moments when the promt forbids it to do this)

But I can't help but take the chance to thank you for a great mod for RimWorld. Thank you :steamhappy:
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Gerik Uylerk  [udvikler] 1. sep. kl. 6:36 
Done! Thank you very much for using the mod and for the suggestion! I’ve implemented many more filters so that the narrator doesn’t detect hidden dangers, but if it still insists on mentioning them I added the option to completely disable the narration of battles or dangers in general.
Haski_Laik 1. sep. kl. 8:55 
Oprindeligt skrevet af Gerik Uylerk:
Done!
Thank you for your work for the RimWorld community. I'm glad you made an update with filters, and even a little more. I hope the mod will no longer cause me any questions, and everything will go smoothly.

Thank you again for your work on the mod. :steamhappy:
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