Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This makes a great first-impression, but it's novelty wanes quickly (at least in early-game). Even with the messages happening once a day, the AI's messages get kinda stale too quickly since there isn't a large variety of events to comment on. Not to mention that the AI's sentence structure is not varied enough to make the daily updates feel meaningful.
Granted, part of that is probably on me - I could probably update the AI's directive to have a more rounded personality instead of being pretty one-dimensional. If you have any tips on how to make the AI act less like a running joke, I'll happily take any advice or tips you could provide.
+1 to RpgBlaster's question - I'd also be interested in seeing infrequent, yet more detailed summaries/remarks on what's happening.
I’ve just released a new update for the mod with several important improvements. I’ve added many additional filters so that the narrator no longer detects hidden dangers by mistake, and I also included a new option that allows you to completely disable the narration of battles or dangers in general.
Thank you all for continuing to use the mod and for your suggestions, which always help make it better! 🙌
As a note for others, the "adaptation pressure" references are due to inclusion in generated prompt of this internal gameplay factor (google "rimworld adaption factor"). Not really sure why it is there; you can try and get the model to ignore it by telling it to do so in the global prompt.
Would be great to see this open-sourced to allow community contributions.
Does this mod send parameter of "openrouter/auto" for the model selection on OR?
I’m no expert, but according to people on Git, the "openrouter/auto" value opts you in to OpenRouter’s dynamic routing and fallback system. This system does not use the dashboard's default setting; it prioritizes GPT 4o (or whichever is the highest-ranked model) unless you override it explicitly.
I also saw that if you want to use the dashboard’s Default Model, clients must not send a model or you can send "openrouter/auto", but only if you've opted to deactivate auto behavior.
As an alternative, could you allow us to specify the model ID in the in-game mod settings menu like Echocolony does?
The prompt adds "Do this within 0 characters" and the max_length is set to 7000
I am not sure what is selected by default but it wants to use credits while I could connect the DS 0324:free instead :3
Besides this, it's such a cool mod that gives each colony day a little more character <3
And then one pawn went to talk to the prisoner in the progress of converting them!
It sounds like the phrase “adaptation pressure” might be stuck in the internal memory of the storyteller. I recommend checking the internal memory or prompt history of the writer—there’s a good chance that line got saved unintentionally and is now being echoed in every entry.
Try editing the stored entries and removing any mention of “adaptation pressure” from the writer’s memory. Once it's cleared or reworded, the storyteller should stop repeating it.
@Acorn: Thanks so much for the feedback! I’ll check everything and push an update soon. In the meantime, I suggest editing the internal memory of the storyteller. Noting that Flash is a dinosaur and not a wolf might help stop the confusion.
@Vanessa Reyes: The global prompt helps give your storyteller a custom tone — you can make them more humorous, dramatic, like a news anchor, or even a nature documentary. If you leave it blank, they’ll write like an epic, dramatic novelist by default.
Somethin' I even suggest - look over the Generations 2 modpack list thingy and what to add support for? Mostly because I think a lot of people use it. Esp Samuel's mods the flavour one - mainly for frogge.