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If it's possible to mod, having higher birth rates for rural populations would be a cool mechanic, as farmers tend to have more kids than factory workers, probably with miners in-between. This could be useful when it comes to high and low fertility states which is usually determined by urbanization these days.
Anyhow, I'm looking forward to this update in particular! So great work and thoughts, more accurate demographics for the modern period is a great addition to an already great mod!
I played a game with Russia that I really liked, but for me, Russia should start at the pre-industrial stage in demography, it would be more in line with the Russian demographic boom of the time,and to the very agricultural and feudal Russian society of the time which was clearly on the economic, social and demographic level (mortality, especially infantile) at the pre-industrial stage.
finally this is only my opinion. but know that this mechanic is great just as much as your mod.
I know, but every attempt made in the real world has never been successfu ahaha...
At most, as another comment mentioned, laws could be added that provide birth subsidies outside of the demographic stages' mechanism.
Thanks for the feedback!
If I add secondary mechanics in the future, I might add one that gives a small birth bonus with a high grain output and a death reduction bonus with a high pharmaceutical output.
Hi! I think it would work just as well if, instead of using the average standard of living, we used an average between the lower and middle classes. However, the entire mechanism would need to be rebalanced.