Elin
KK Smart Abilities
Krois0s  [developer] 15 Aug @ 4:43am
Auto-Combat Support(EA23.179)
Smart Abilities can now be selected for use during Auto-Combat.
This means you can now customize Auto-Combat behavior in greater detail through Smart Abilities.
In addition to the existing features, the following options are available to restrict their activation during Auto-Combat:

-For all Smart Abilities:
"Auto-Combat: Enable": Toggles whether the Smart Ability is used in Auto-Combat.
"Auto-Combat: Conserve Mana": Prevents mana from dropping below a set percentage. For example, you can reserve the last 20% of your mana for healing spells.

-For all offensive Smart Abilities:
"Auto-Combat: Resistance": Sets the maximum resistance level an enemy can have for the ability to be used. For instance, you can allow the ability only when it can exploit a weakness.

-For Smart Ball:
"Auto-Combat: Min Enemies": The ability will only be used if there are a certain number of enemies or more within its range.

-For Smart Bit (Funnel):
"Auto-Combat: Max Minions"

-For Smart Intonation:
"Auto-Combat: Allow Refreshing": Allows re-casting a chant spell even if its duration has not expired, for example, when switching to a new enemy with a different weakness.
For Smart Debuff:
"Auto Targeting Threshold": Configures the ability to only target enemies of a certain strength level or higher.


-Important Notes
Even if you set Smart Debuff to prioritize casting "Slow", if the vanilla Auto-Combat AI decides to use the standard "Weakness" spell instead, "Weakness" will be cast first.
To effectively use Smart Abilities in Auto-Combat, you need to configure your Tactics settings, such as "Use items and abilities in the hot bar" or "Use only favorited abilities," to ensure your desired Smart Abilities are selected. (With Smart Abilities, you can manage many spells with fewer hotbar slots).
Of course, combinations like using a Smart Ability followed by "Rush" will work without any issues.

-Q&A
Q: I want the AI to use more debuffs in Auto-Combat.
A: High-level decisions such as whether to use melee attacks, offensive spells, healing, buffs, debuffs, or movement are handled by the vanilla combat AI. Smart Abilities do not alter this fundamental logic. In other words, if you want the AI to use more debuffs, please change the Auto-Combat type to "Hexer".