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-(MODなどのによって)プレイヤーが連続魔法フィートを習得していると、想定より多い回数の魔法が発動する不具合を修正
-Fixed a bug causing smart abilities to trigger excessively when combined with the Rapid Cast feat (acquired via other mods).
Thank you for your report!
I have found a very niche issue when using this mod, which is not possible to encounter without
the use of other mods. When the player has acquired the Rapid Cast feat, and uses a smart ability, it seems the smart ability is cast twice, and then each spell the smart ability casts is also cast twice, resulting in casting 4 times in total in a single turn.
This is not something a normal character would struggle with, and so I apologize for reporting such a specific problem! If it is possible to fix this issue, I would be very grateful, though if not, I understand and I appreciate your consideration!
Thank you for your hard work in creating such a helpful mod!
自動習得機能のエラーを修正
Fixed an issue with the auto-acquisition feature for Smart Abilities
An issue with the auto-acquisition feature for Smart Abilities has occurred starting from nightly version 23.193. This is scheduled to be fixed in the next stable version. If you have already acquired the abilities, you can continue to use them in the nightly version.
-Auto-Combat Support
Smart Abilities can now be used during Auto-Combat. For detailed information on their behavior, please refer to the dedicated thread below.
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3467116666/819211394304032646/
-Offensive Smart Abilities
Added an option to factor in the target's "Wet" or "Burning" status for elemental spell selection.
-Smart Debuff
Added an option to skip casting "Silence" on enemies that have no magic skills.
-Fixes & Adjustments
Corrected a discrepancy where the calculated mana cost for abilities did not align with the actual in-game consumption.
Fixed an issue where party-wide healing and buff spells would fail when targeting allies outside the line of sight.
Adjusted various localization texts.
・オートコンバット対応
各種スマートアビリティがオートコンバット中に発動するようになりました。詳しい動作は説明に書ききれないので下記のスレッドにまとめました。
https://gtm.steamproxy.vip/workshop/filedetails/discussion/3467116666/819211394304032507/
・各種攻撃スマートアビリティ
対象が濡れや炎上の場合、属性選択の評価に加えるように(オプション)
・スマートデバフ
敵が魔法スキルを一切持っていない場合、沈黙を詠唱しないように(オプション)
・修正
消費マナの評価がゲーム内で実際に消費されるマナとズレていたケースを修正
全体回復、全体バフの際、視界外の仲間にまでかけようとして失敗していた問題を修正
各種言語データを調整