RimWorld

RimWorld

Star Wars : The Force - Lightsaber
Lee  [developer] 15 Sep @ 9:17am
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Showing 1-5 of 5 comments
Red Text On Startup
With all dlc, harmony and this, I get this on startup:

Command line arguments: -disable-compute-shaders UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start () RimWorld 1.6.4566 rev607 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RimWorld.VersionControl:LogVersionNumber () Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start () Could not resolve cross-reference to RimWorld.AbilityDef named Force_ForceHealing (wanter=abilities) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlCrossRefLoader:TryResolveDef<RimWorld.AbilityDef> (string,Verse.FailMode,object) Verse.DirectXmlCrossRefLoader/WantedRefForList`1<RimWorld.AbilityDef>:TryResolve (Verse.FailMode) Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef) Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Could not resolve cross-reference to RimWorld.AbilityDef named Force_Lightning (wanter=abilities) UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DirectXmlCrossRefLoader:TryResolveDef<RimWorld.AbilityDef> (string,Verse.FailMode,object) Verse.DirectXmlCrossRefLoader/WantedRefForList`1<RimWorld.AbilityDef>:TryResolve (Verse.FailMode) Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef) Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback () Translation data for language English has 2 errors. Generate translation report for more info. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) Verse.Root:Update () Verse.Root_Entry:Update ()
Lee  [developer] 23 Sep @ 4:07pm 
I missed a mayrequire. Will fix it when I get a chance
Lee  [developer] 23 Sep @ 4:09pm 
Also. Please use the dedicated bug thread
GoSu 25 Sep @ 8:47am 
https://gist.github.com/HugsLibRecordKeeper/a6303a7ea9a22a26a720d75361bf4fda after trying to pick up a lightsaber I crafted the saber despawned and so did the one the pawn had.
Lee  [developer] 25 Sep @ 9:11am 
Seems to be an issue with the abilities portion.
Ill take a look
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