Solasta: Crown of the Magister

Solasta: Crown of the Magister

The Purple Wolf
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Frattaglia  [developer] 14 Apr @ 1:12pm
A primer to the planes
The Purple Wolf takes place in an heavily customized setting, derived from the original Solasta setting and Planescape (for aD&D 2nd ed.). Here you can find some (mostly spoiler free) pieces of information to help you navigate the complexity of the setting

The planes

Relevant planes (for TPW)

The Astral Plane (neutral):
also known as the Silver Void, it is the connective tissue between the Prime Material and the outer planes. There is a whole lot of nothing going on there - most of this plane is just void space, with no gravity or sense of direction, as far as the eye can see (which is not very far due to the persistent silvery haze). Here and there you can find ancient artifacts, chunks of physical matter, and the corpses of dead Gods drifting away in silence. In many cases, inhabitants of this plane (such as the native Grayths) colonized these islands of matter in the void and use them as bases of operations

Terralba (good / chaos):
the plane of untamed beauty and unraveled emotions. Imagine the most astounding sunrise you've ever seen. Make it ten times more dramatic. Are you there yet? Well, on Terralba that's just another Tuesday. Home of fey realms and dominions of Elven and Olympian Gods, Terralba is a paradise for those who are led by emotions

Wildlands (good / chaos):
it is the upper plane that celebrates the beauty and power of wild nature. A true paradise for those who love to remove themselves from the chaos of civilization. Most of the plane is composed by lush forests and untamed jungles, with trees so big and dense to cover the sight of the sky for those dwelling under their canopy. And over the canopy? Even bigger, taller trees, creating another canopy above. And there are others above that, again and again, to the infinite

Tartarus (evil):
the plane of pure evil, a bleak, deserted hellscape. How fitting.
The plane itself is divided into two layers: in the first, endless desert of gray sand, where only the howling of the wind and the screams of the poor, maddened souls break the silence; in the second, fetid bogs and mires, infested by a constant fog of gnats and bloodsucking insects that assault the eyes, ears and nostrils of travelers foolish enough to walk around unprotected. In the middle of the bogs, it is said that demon and devil lords raise their armies inside protected fortress. One of these is known as Vaelshadow, seat of the powerful demon Vael'goroth.
It is the plane where the demiplane known as the Halls of Akrathys (from "A Business for Monkeys") was carved from

Clockwork (law):
the plane of pure law. It is composed by an infinite sequence of cogs and gears, big enough that entire cities can be built on a single tooth. What is all this machinery used for? Maybe it's what makes the time's arrow march forward. Maybe it's what keeps the multiverse from exploding. Nobody knows. But what every walker knows, is that this plane, with its infinite sheets of plain metal, is totally, utterly, relentlessly boring

The Twin Ranges (good / law):
the paradise for the industrious. The Twin Ranges are a bucolic land of infinite forests and meadows, dotted by clean, serene villages, where the sky is hidden by... another, inverted layer of infinite forest and meadows. Inhabitants of each layer of the Twin Ranges look up and see, far away in the distance, those of the other. In between, gravity suddenly inverts and flying creatures (or berks that went a tad too high while mountaineering) may be seen falling upwards towards the opposite layer

Prime Material (neutral):
the plane made of old, boring, predictable physical matter. It is divided into basically-independent spheres, each one as big as an entire universe. One of these contain Solasta, another what we call the "real world"



Other planes

Prigione (evil / chaos):
it is one of the lower planes - aka, hells - where the souls of the exiled, imprisoned and tormented by hatred and regret spend eternity in pain.
It is composed by an infinite spread of black caves, some of them totally detached from the others (good luck getting out alive, berk, if you are sent there by a one-way portal...), filled to the brim with acrid smoke and the never-ending wails of the suffering souls. Oh, and demons. Demons everywhere. Not the ideal place to spend your summer vacations. It is the plane where the demiplane known as Crossroads End (from "A Song for the Crossroads") was carved from

Valhalla (good / chaos):
it is the upper plane where the souls of the heroes fallen in battle do what they like most: fighting, dying, and coming back for more. Doing that once is not enough, for certain bloods. The nature of the plane is strikingly beautiful, with dramatic peaks, lush jungles and wind-swept steppes. Someone may call it a paradise - for many others, it is just a big, dangerous battlefield

The Seven Hells (evil / law):
the home of the devils. Voted "the worst place in the multiverse" for the 574th century in a row, the Seven Hells are just as bad as they sound. Our imagination is too limited to comprehend all the shades of exquisite pain that can be delivered on this plane

The Plane of Dreams:
this plane does not exist in this setting. Why am I talking about this? I don't know, I may delete this later


The Factions

Relevant factions (for TPW)

Atheus (neutral):
it is said that it is impossible not to believe in the gods on the outer planes, where any berk can see them living among the common people. Yeah, you got it right: some people manage.
The Atheus believe that gods are real, but they are no more than lucky berks who won the genetic lottery. They are more powerful than us, for sure, but do they deserve our devotion just for this? The Atheus' answer is a resounding NO

Army of Concord (law):
why is the multiverse *always* at war, in a way or another? It would be so easy to have peace, if everyone were of the same mind.
Everyone should know what's right or wrong. And who decides what's right? The Concordants, obviously. Who is going to knock at your door if you don't follow the laws? Yes, the Concordants again.
With these berks, it is their way or the highway. If just people would stop arguing and let the Army decide for everyone, they could at last put down the weapons, and live in peace

Heartfelt (chaos):
can you summarize your philosophy in just four letters? Heartfelts can: their point of view is YOLO!
These berks believe that the multiverse is out there to be experienced by living beings. And since life is short and fleeting, each moment not spent in making new experiences - of pleasure or pain - is a moment wasted forever. So stop discussing and go out th... *slams the door*


Other factions

Lawkeepers Guild (law):
these berks believe just in one thing: law. Rules are what makes the multiverse go round, so knowing - and defining, and acritically following - them is where the true power lies.
There is never much to talk about with a Lawkeeper. And probably they have some allowed quotas for spoken words, so they tend to keep silent unless it is a matter of life, death, or worse - unruly behavior

Sunset Company (chaos):
the love children of Friedrich Wilhelm Nietzsche and some random freaks from the '60. The Duskers believe that everything is destined to end, sooner or later... so why the hassle? Why can't just people let it go, and live free? No rules, no impositions, no worries.
In the end, we all (mortals, gods, the entire multiverse...) are the same in front of the great equalizer.

The Council (law):
it is said that it is impossible to be xenophobes in a place where literally every living creature can coexist, but some people manage. The Councilmen believe in the supremacy of the Planars against the Primes, the berks born and raised on the Prime Material - aka, you and me.


The Lingo

This campaign used a very, very simplified version of the planar lingo.
If someone calls you addle-cove, they are expressing perplexity about your intellectual abilities.
If someone tells you to pike it, do not worry: they are just flipping the bird in your general direction.
If someone asks you for jinx, you'd better open your purse.*
I believe you'll be able to figure out the rest by yourselves

*yes, I know it is supposed to be "jink"... I just like jinx better :)
Last edited by Frattaglia; 24 Apr @ 1:44am