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Take the Redcap. It is a random creature I found flipping the Mordenkainen book. It has this ability:
Ironbound Pursuit. The redcap moves up to its speed to a creature it can see and kicks with its iron boots. The target must succeed on a DC 14 Dexterity saving throw or take 20 (3d10 + 4) bludgeoning damage and be knocked prone.
Now, explain to me how this is functionally different from a melee attack with +50 to hit, that forces a dex save to negate the effects (yes, I know the attack can crit, and messes with abilities like vicious mockery. Not perfect).
Does dragon breath have a chance to miss, in TT?
This is why I asked if you found creatures that do not force a save, to negate or to halve. *That* would be a bug
As I explained several times in the past, excluding swarms (6 creatures on a total of over 230, a rendition of Pathfinder's official swarm subtype), all the other creatures with an excessive to-hit bonus are there to simulate attacks and abilities that target saves. It's not perfect, but the only way to do so in the dungeon maker.
Most of the creatures you'll meet in the campaign are reskins of published creatures like rutterkin, scarecrow, aberrant cultist, duergar despot, fraternity of order law bender... And to be honest, many of them are *tamer* than their published counterparts, who tend to drop their terrible, adversarial, lazy and childish abilities on the whole party through aoe.
Some of the most iconic monsters are able to use save-or-suck or save-to-halve abilities at will. Nice to know that dragons, beholders and mind flayers are the creatures who destroy the integrity of the rule system
So, Im in the astral plane and has to take over a destillery for the witch harbour master. I Enter the destillery, kill everyone and goes back to captain scapegoat and he says "Finish your businees here and I take you were you want to got". Ive got nothing else to do there. No one to talk to (all dead) and no chest to open. Ive take the black candles and everything is empty. What should I do?
Would also like to have craftable throwing axes and javelins. Can find every craft available the proble is there are no primed javelins and throwing axes (and no recipe to craft them yourself).
Another user asked for the straight answeer, I provided it as a comment on the image in the guide: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3476404206&insideModal=0&insideModal=1
Do you need anything in specific?
@bebiaco thanks mate
Were it possible within the DM, she would have been "neutral", in the sense that she should be trying to destroy everyone and everything in the room, so this is another case of "doing the best we can within the limitations of the tool".
Tips for fighting her: don't.
@Ossie1972 raccoons are not fond of jumping into sewers if they can avoid. The option to use the sewers opens up after you are first bounced at the main doors. Yes, the "secondary entrance" is actually the demons' cesspool. I wouldn't want to wade in that, too...
The "Save Margarethe!" objective is marked as completed, and now it says I need to "Return to Dean Proudbeard," but I'm still stuck inside the dungeon with no way to exit or fast travel out.
What can I do?
Glad you enjoyed, thank you
@Rosy/Darsio found and squished in v 1.23
thank you guys