Arma 3
GX - Drones
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Turnip  [kehittäjä] 11.4. klo 9.55
Bug Reports
If you come across any issues/bugs with this mod, please report them here so we can keep track and fix them.

Known Issues
    UAV Battery/Action issue for CDLC/vanilla compatible drones when placed using inventory item methods.
Viimeisin muokkaaja on Turnip; 10 tuntia sitten
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The Drone40 grenades, if you have one of them loaded in the grenade launcher, you can deploy them with ace infinitely, as long as you don't shoot the one loaded.
Turnip  [kehittäjä] 16.4. klo 2.56 
HolyPsYcho lähetti viestin:
The Drone40 grenades, if you have one of them loaded in the grenade launcher, you can deploy them with ace infinitely, as long as you don't shoot the one loaded.

Great spot, looks to only be the case when you have a drone of a different type in your inventory. This is now fixed in the next version. Thanks!
The Black Hornet & Honeybadger are considered mine detectors while in your inventory
Viimeisin muokkaaja on Chemical; 26.5. klo 18.48
Turnip  [kehittäjä] 10.6. klo 10.19 
Chemical lähetti viestin:
The Black Hornet & Honeybadger are considered mine detectors while in your inventory
Will be fixed in the next update, cheers :woodlehappy:
since the new updated, i have issues in switching batteries. While the interaction menu does appear on vehicles and stuff, there is no menu on Darter.
Turnip  [kehittäjä] 11 tuntia sitten 
Tirachi lähetti viestin:
since the new updated, i have issues in switching batteries. While the interaction menu does appear on vehicles and stuff, there is no menu on Darter.

I think I see the issue for this, patch coming soon, assuming this was only for the inventory placed versions of the darter. The regular darter spawned via editor/zeus should be untouched and not have this issue.
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