Team Fortress 2

Team Fortress 2

Taunt Select Screen UI/UX Overhaul
Gamer360 10 Mar @ 10:41am
3
1
Since i cant comment, might as well make a discussion page about it
The original taunt screen is fine as it is, there is no need for this to exist, 8 slot is not as limited you think, given on how small in comparison amount of taunts there are in this game than fortnite having many emotes, which this redesign is heavily inspired by, i wonder why....

You can change the taunts no problem, If the idea is only being able to use more than 8. sure, but don't modernize the game into becoming like fortnite by having the wheel. No people that loves the game like that to happen.

Edit: Later in the comments i realise that its not that bad after all. Good project. As long as its respectable to the game itself, its all good
Last edited by Gamer360; 10 Mar @ 2:22pm
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Showing 1-15 of 23 comments
UnusualOranges 10 Mar @ 12:05pm 
2
It looks better, it's easier to use for controller players, it lets you have more than 8 taunts, it is an objective improvement. now, I have a sneaking suspicion that you have a hate-boner for Fortnite, and I say that because that's the only reason I think someone could dislike it.
Ted Beneke  [developer] 10 Mar @ 12:14pm 
Originally posted by UnusualOranges:
It looks better, it's easier to use for controller players, it lets you have more than 8 taunts, it is an objective improvement. now, I have a sneaking suspicion that you have a hate-boner for Fortnite, and I say that because that's the only reason I think someone could dislike it.
The Fortnite comment is funny to me for a couple reasons:

1. Radial menus pre-date Fortnite by a long, long time. I can recall a few RPG games in the 90's that even had a similar system. Whether it be for a D-Pad or a thumbstick, radial menus just make selecting a prompt a one-click solution, rather than having to scroll across a horizontal menu. Grand Theft Auto, Left 4 Dead 2, Apex Legends, Rust, Helldivers 2.... they all have radial menus.

2. Fortnite's UI is pretty controversial, but they have an excellent thing going for them as far as accessibility goes. I don't think it's a bad idea to adapt modern solutions.
Dr. Zaius 10 Mar @ 12:19pm 
Originally posted by Gamer360:
8 slot is not as limited you think,

sure thing buddy
Dr. Zaius 10 Mar @ 12:20pm 
Originally posted by Mr. Morale & the Big Steppers:
Originally posted by UnusualOranges:
It looks better, it's easier to use for controller players, it lets you have more than 8 taunts, it is an objective improvement. now, I have a sneaking suspicion that you have a hate-boner for Fortnite, and I say that because that's the only reason I think someone could dislike it.
The Fortnite comment is funny to me for a couple reasons:

1. Radial menus pre-date Fortnite by a long, long time. I can recall a few RPG games in the 90's that even had a similar system. Whether it be for a D-Pad or a thumbstick, radial menus just make selecting a prompt a one-click solution, rather than having to scroll across a horizontal menu. Grand Theft Auto, Left 4 Dead 2, Apex Legends, Rust, Helldivers 2.... they all have radial menus.

2. Fortnite's UI is pretty controversial, but they have an excellent thing going for them as far as accessibility goes. I don't think it's a bad idea to adapt modern solutions.
Honestly I ♥♥♥♥ with it because not only modernizes the game and it helps accesibility, but it stays consistent with the overall aesthetic the UI is going for
Ted Beneke  [developer] 10 Mar @ 12:21pm 
Originally posted by Beer I owe ya:
Originally posted by Gamer360:
8 slot is not as limited you think,

sure thing buddy

if they added a second page, it would be 16 taunts. This happens to be a bigger number than 8.

8 Taunt slots made sense when I started playing the game and there was literally only like, 4 purchasable taunts. In 2025 I can't see any legitimate reason to limit this number.
Golfinho 10 Mar @ 12:25pm 
I like the idea, and the radial menu for Controllers is the correct solution. But if I had to change something it would be the bindings for the keyboard, since in TF2 for some reason, it is not possible to bind two different things to the same key without using the console, which may be an issue for more casual users. I couldn't think of any possible solutions other than using 9 and 0 for changing pages (aka. binding slot9 and a new button for 0 to change pages)
Last edited by Golfinho; 10 Mar @ 12:25pm
Ted Beneke  [developer] 10 Mar @ 12:33pm 
Originally posted by Golfinho:
I like the idea, and the radial menu for Controllers is the correct solution. But if I had to change something it would be the bindings for the keyboard, since in TF2 for some reason, it is not possible to bind two different things to the same key without using the console, which may be an issue for more casual users. I couldn't think of any possible solutions other than using 9 and 0 for changing pages (aka. binding slot9 and a new button for 0 to change pages)
The keybinds were kind of difficult to navigate around, because source1 generally just has an outdated settings menu that I doubt they'll ever fix at this point.
Golfinho 10 Mar @ 12:35pm 
Originally posted by Gamer360:
If the idea is only being able to use more than 8. sure, but don't modernize the game into becoming like fortnite by having the wheel. No people that loves the game like that to happen.
This is a terrible take and only shows that you didn't read the proposals, TF2 already uses radial controls for selecting weapons using the DPAD on the controller, and this is the natural solution for being unable to select taunts on controller.
Everik 10 Mar @ 12:47pm 
Have you considered Fortnite uses it because it is a good design worth using
Gamer360 10 Mar @ 1:25pm 
Ok time to respond.

Why i said its not limited is because tf2 does not have THAT many taunts. As it is just easy to change any taunts trough your class menu and head to the healing cabinet.

That might be just me getting so used to doing that. I can admit ignorant on that.

If the point of it is to only make it be able to use more than 8 taunts, ok thats cool.

But keep the taunt menu visual the same, there is nothing wrong with the original look of it.

I just don't like the idea that the art style of the game to be changed to be more "simple" and flat.

Twisted for the desire of others that want tf2 to be a different game.

That is what i saw seeing the menu design, which made me quick to think "this is for overwatch/fortnite players"

And also i never said anything being against controller players (apparently they exist on tf2 pc)

If there is an accessibility for controllers, that's great, and the game should be updated for people to be fully able to play tf2 with controller.
It takes up a quarter of the damn screen right in front of you hell no this sucks :steamthumbsdown:
Originally posted by Demoeman team fortes (sqwerglez):
It takes up a quarter of the damn screen right in front of you hell no this sucks :steamthumbsdown:
just wait till you figure out how much the default taunt menu takes up of your screen :clueless:
Ted Beneke  [developer] 10 Mar @ 2:07pm 
Originally posted by author:
But keep the taunt menu visual the same, there is nothing wrong with the original look of it.

it's not that the original menu is "wrong", but it's tailored exclusively to keyboard users. The idea of the radial design would ideally make it so controller/steam deck users can access all their taunts. Keyboard users lose nothing and controller users gain a more accessible system.

Originally posted by author:
I just don't like the idea that the art style of the game to be changed to be more "simple" and flat.

I don't really see how any of these designs differ from the game's default art style. Even so, I included several variations to hopefully quell this fear. The default taunt menu is already "minimalist".

Originally posted by author:
If there is an accessibility for controllers, that's great, and the game should be updated for people to be fully able to play tf2 with controller.

Sounds like we agree lol
Ted Beneke  [developer] 10 Mar @ 2:08pm 
Originally posted by Demoeman team fortes (sqwerglez):
It takes up a quarter of the damn screen right in front of you hell no this sucks :steamthumbsdown:
Genuine question. How long, on average, do you feel like you have the taunt menu open on your screen?
Gamer360 10 Mar @ 2:18pm 
Ok, no hard feelings and all.
This project is neat stuff :steamthumbsup:
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