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2. This is meaningless unless you explain why that's a bad thing. I left whole explanation for why I chose a radial menu. "looks like other games" is incredibly vague and isn't inherently a negative.
2) Changing it to a large circle doesn't make it better, just makes it look like other games
right now, "making it a mod" wouldn't be possible, as this proposal adds new features and isn't just a UI edit.
I don't know what you mean by anything else you said.
Would their be a mod version? as I like it and want to use it if its not ever added officially!
"bad because modern"
I remember a radial menu from one of the first games I've ever played, Ratchet & Clank from 2002! Because modern games use this concept, it doesn't mean it's "modern."
"it's fortnite now"
Back to "modern bad." Epic Games did NOT invent a radial menu. It's been used for over 25 years.
With that being said, part of the design process for ANYTHING is trying a bunch of different things, even if that thing *probably* won't end up working. I actually did 2C before finalizing 2B, and because of that a lot of the 2C elements got carried over and helped make it a better design.
I think folks understandably aren't educated on stuff like this so their expectations are a bit unreasonable. No singular design I made is supposed to be a one and done solution, because that would require proper prototyping and play testing, which unfortunately isn't a luxury I have access to by myself.
truly incredible, which sloptuber was it who seared that one into your frontal lobe dude
Adding support to "taunt_by_name" console command to accept taunts from the backpack could work too, since most people who end up trading stuff more or less knows how to use console commands and config their .cfgs.
Although, I do believe that more than more taunt slots, are loadout presets. This game is DEFINETELY needing more loadout presets other than just A, B, C and D. This has been suggested on the source1-issues before, and it's ultimately something for Valve to implement.
If the concern is related to their database (which I'm not sure since there was a time you could use 5 loadout presets with a console command), then the loadout items should be stored locally in a .txt file. The game would then check if the user actually have these items in their inventory before applying to the loadouts.
We are talking about a game that has multiple weapon combinations for a variety of playstyles, 1890 Cosmetic Items, 29 Paint Cans, 26 Halloween Item Spells, 307 Unusual Effects (and 155 taunt effects), 153 War Paints for 45 weapons (that, multiplying by 5 with each wear, as well its randomized pattern nature), Name Tags, Desc Tags, Strange Parts, Festivizers, Festive variants, item qualities, and much more. And yet, here we are, 2025, stuck with 4 loadout presets.
tf2 players are so brainrotted they cant think on an alternative they always needs to panic like this is gonna be a change like VALVE PLEASE DONT LISTEN THEM PLEASE DONT YOU GONNA MAKE ME CRY VALVE PLS PLS STOP NO DONT LISTEN LALALALA DONT LISTEN
common guys, give criticism dont act like idiots, this is the exact damn reason workshoppers are like they are