Starbound

Starbound

LostBound [v1.1.1 - Revamped]
Leonard  [udvikler] 7. maj kl. 1:16
Bugs
If you think there's a bug related to LostBound, make sure to post your full log on pastebin and send it here.
< >
Viser 1-6 af 6 kommentarer
FUS 13. maj kl. 14:16 
I think I just found what's the issue with MPI is.

Inside the cockpit.config.patch there's a "/displayDungeons" test what covers the whole patch, when it should only cover the things added to "displayDungeons" path (because it doesn't exist in vanilla and is added by another mod).
So it should be separated like this:
[ [ {"op": "test", "path": "/displayDungeons"}, { "op": "add", "path": "/displayDungeons/ruinacity", "value": { "description": "A long-forgotten city with ruined buildings. There's even a subway beneath.", "icon": "/interface/cockpit/dungeons/ruincity.png" } }, { "op": "add", "path": "/displayDungeons/ruinacity2", "value": { "description": "Remnants of an old city. Human life signs detected.", "icon": "/interface/cockpit/dungeons/ruincity2.png" } }, { "op": "add", "path": "/displayDungeons/carrier", "value": { "description": "Scans indicate a mysterious aircraft carrier.", "icon": "/interface/cockpit/dungeons/carrier.png" } }, { "op": "add", "path": "/displayDungeons/oilrig", "value": { "description": "An oil rig can be seen on the surface. Possibly filled with riches.", "icon": "/interface/cockpit/dungeons/oilrig.png" } } ], [ { "op": "add", "path": "/visitableTypeDescription/frostcity", "value": [ "^white;This once-thriving^#54a6b4; city planet^white; was overtaken by a never-ending^#7abcff; winter^white;. Some form of cold protection is^yellow; required^white; to withstand the^red; low temperatures^white;.", "^white;A decayed^#54a6b4; city planet^white; reclaimed by survivors of a ^red;deadly^#7abcff; winter^white;. However, not everyone appears to be friendly.^red; Visit with caution^white;.", "^white;Inexplicable^#7abcff; blizzards^white; caused the downfall of this now-dead^#54a6b4; city planet^white;. Make sure to bring a hat and gloves, if not ^yellow;multiples^white;.", "^#7abcff;Ice^white; and^#7abcff; snow^white; are now dominating this hopeless^#54a6b4; city planet^white;. It's a^yellow; necessity^white; to be properly prepared, unless you want to fall victim of ^red;relentless frost^white;." ] }, { "op": "add", "path": "/planetTypeNames/frostcity", "value": "Frost City" }, { "op": "add", "path": "/planetTypeColors/frostcity", "value": [30, 60, 90] } ] ]
Some other things of note.
  • In terrestrial_worlds.config.patch, why are there "add" operations with no entries in them? Specifically ocean, toxic, and arctic, all 3 have dublicate commands which add seemingly nothing. While they probably don't break anything, the game still has to go through them on loading, basically wasting time;
  • In celestial.config.patch, TrueSpace part is a-ok, but has a lot of redundant "test" operations, should be fine having just 1 covering them all as we assume that all other planets also exist if said test passes, so only { "op": "test", "path": "/planetaryTypes/MildPlanet" }, and then cover all the rest with that 1 pair of square brackets (and remove the tests).
Sidst redigeret af FUS; 13. maj kl. 15:08
Leonard  [udvikler] 13. maj kl. 14:52 
Oh sht, I forgot batching once again. The terrestrial_worlds.config.patch has the 3 "add" operations to make our dungeons spawn on said planets. You have to do this in order to make dungeons spawn on planets that don't have dungeons by default. It's written at the bottom of the beginner's dungeon guide: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1660027998

Anyways, thank you so much for telling us the issue. I'm going to fix this tomorrow and will leave you some credit. :)
Sidst redigeret af Leonard; 13. maj kl. 14:54
FUS 13. maj kl. 15:08 
So without those 3 the game just won't add the dungeons? Weird, but fair enough, won't be the first time Starbound twisted arms like that.
And yeah np.
Sidst redigeret af FUS; 13. maj kl. 15:09
Leonard  [udvikler] 14. maj kl. 2:19 
Oprindeligt skrevet af FUS:
So without those 3 the game just won't add the dungeons? Weird, but fair enough, won't be the first time Starbound twisted arms like that.
And yeah np.
Ok, so I fixed the MPI patch and everything works now. However, the thing you mentioned with TrueSpace doesn't seem to work. Whenever I remove a single "test" operation, the game throws out this error: https://pastebin.com/tHBiYQnL

Though if I keep it as is, the game works just fine and Frost City planets now appear without having MPI or Planet Search present. Guess I'll keep it like that since it finally seems to work.
Sidst redigeret af Leonard; 14. maj kl. 4:22
FUS 14. maj kl. 6:41 
Oprindeligt skrevet af Leonard:
Oprindeligt skrevet af FUS:
So without those 3 the game just won't add the dungeons? Weird, but fair enough, won't be the first time Starbound twisted arms like that.
And yeah np.
Ok, so I fixed the MPI patch and everything works now. However, the thing you mentioned with TrueSpace doesn't seem to work. Whenever I remove a single "test" operation, the game throws out this error: https://pastebin.com/tHBiYQnL

Though if I keep it as is, the game works just fine and Frost City planets now appear without having MPI or Planet Search present. Guess I'll keep it like that since it finally seems to work.
Just re-checked the patch against my "Add Earthlikes to TrueSpace" mod (wink-wink, nudge-nudge), the moon paths are wrong:
What you have is "/planetaryTypes/ColdNSat/baseParameters/terrestrialType/-";
What it should be is "/satelliteTypes/CoolNSat/baseParameters/terrestrialType/-".
Sidst redigeret af FUS; 14. maj kl. 6:46
Leonard  [udvikler] 14. maj kl. 6:48 
Bruh, just after I updated LostBound AGAIN. I'll try to fix it for the 4th time now, thanks for mentioning lol.

Should be fine now.

// TrueSpace patch
[ { "op": "test", "path": "/planetaryTypes/MildPlanet" },
{ "op": "add", "path": "/planetaryTypes/MildPlanet/baseParameters/terrestrialType/-", "value": "frostcity"},
{ "op": "add", "path": "/planetaryTypes/CoolPlanet/baseParameters/terrestrialType/-", "value": "frostcity"},
{ "op": "add", "path": "/planetaryTypes/ColdPlanet/baseParameters/terrestrialType/-", "value": "frostcity"},
{ "op": "add", "path": "/planetaryTypes/FrostyPlanet/baseParameters/terrestrialType/-", "value": "frostcity"},
{ "op": "add", "path": "/satelliteTypes/MildNSat/baseParameters/terrestrialType/-", "value": "frostcity"},
{ "op": "add", "path": "/satelliteTypes/CoolNSat/baseParameters/terrestrialType/-", "value": "frostcity"},
{ "op": "add", "path": "/satelliteTypes/ColdNSat/baseParameters/terrestrialType/-", "value": "frostcity"},
{ "op": "add", "path": "/satelliteTypes/FrostyNSat/baseParameters/terrestrialType/-", "value": "frostcity"}
]
Sidst redigeret af Leonard; 14. maj kl. 7:06
< >
Viser 1-6 af 6 kommentarer
Per side: 1530 50