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Either Raid never happens or Raiders instantly leave the map after spawning.
Modlist is pretty small and no other mod that alters raids as far as i know of.
And in case you're not aware, https://rimworldwiki.com/wiki/Development_mode can speed testing quite a lot. Enable, use "Dev quicktest", and use "Do incident (Map)" to trigger the specific event (Sr...something, presumably SrFactionWar). Here specifically you may need to use "Do incident w/ point (Map)" instead and specify sufficient points.
Just to see what happens, i loaded up my now pretty much broken save and triggered it there and that results in the same error but there its every time i trigger it, not just sometimes.
Once Odyssey has dropped i had planed to create a new game anyways. So will try the mod out just by itself then and report back.