Garry's Mod

Garry's Mod

City Gateway
Dynamite_Dan01  [developer] 2 Feb @ 2:05pm
Upcoming stuff
I'll post about upcoming updates here
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Showing 1-15 of 45 comments
Dynamite_Dan01  [developer] 2 Feb @ 2:07pm 
I've got the Hub shutter working in my development copy of the map. I'll be updating the map with a couple bug fixes and any other changes at the end of the week. Until then, I've got a video showcasing what that'll look like: https://youtu.be/-nFVm2E1plk
Last edited by Dynamite_Dan01; 2 Feb @ 2:08pm
u ever think youll add buttons to turn the whole map into a combine onslaught with no extra addons? even if not this map is still awesome great job
vinier6 3 Feb @ 5:55am 
add a rebel spawning system
Dynamite_Dan01  [developer] 3 Feb @ 7:17am 
Gonna see what I can do to add automatic spawning for rebels, combine, and striders. I'm a bit worried about whether all the new entities will nuke the fps, but there's only one way to find out
Mixer42 3 Feb @ 12:08pm 
You should make it so that more of the big doors are open-able and close-able like the big metal door in the middle of the combine base (Not the barricade) I also really love this map, please make more like this.
Lemon 3 Feb @ 2:35pm 
Where is the Aux door? I am looking around yet I can't find it.
Dynamite_Dan01  [developer] 3 Feb @ 2:38pm 
It's directly below the Combine spawn and above the main city gate, opening onto the bridge behind the Gateway Hub
Lemon 3 Feb @ 2:53pm 
oh!
Thanks, it took me a while to figure that out, it's because I expected it to be some sort of blockage at the defense in the city, speaking of blockades it would also be pretty cool to have buttons at the spawn or on the sliding doors at the city. So like you could open and close them so then the Rebels actually have some chance of getting in.
Lemon 3 Feb @ 2:54pm 
And the big door too, the massive Rusty one with warning tape on it, that's what I thought was the AUX door but nah
did you make combine teleport?
Dynamite_Dan01  [developer] 4 Feb @ 10:26am 
I'm setting up a filter to let the big gates open for striders and APCs. Currently, they should (not yet tested) open for striders, monster_apc and anything with the model combine_apc.

If there are any other APC entities you want it to also allow, let me know here. Make sure to post the exact entity class nameand make sure it isn't shared with other non-combine entities (that last part applies to a lot of vehicles, like simphys)
DAKO 4 Feb @ 11:11am 
maybe a button that spawns metrocops patroling
This map is amazing. It would be cool to see sequels like a white forest themed map. No rush though keep up the good work.
mate i ♥♥♥♥♥♥♥ love this map keep up the good work and take your time
Vallorz 4 Feb @ 4:10pm 
Whats the WEP thing and what does it do and where
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