Garry's Mod

Garry's Mod

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City Gateway
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
72.384 MB
1 Feb @ 1:46am
15 Feb @ 3:00pm
4 Change Notes ( view )

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City Gateway

In 1 collection by Dynamite_Dan01
Explosives Cupboard
62 items
Description
A large NPC battle map set on the outskirts of City 25. The city is walled, and the main gates guarded by the Gateway Hub. Further out, beyond the canal, a rebel base plots a way to break through and liberate the citizens within...

FEATURES
-Lot and lots of buildings
-Opposing bases for the rebels and Combine
-Interiors everywhere
-Spawn room with teleports to the two bases
-A frankly ludicrous number of NPC nodes
-Also strider + air nodes
-Also also a navmesh
-Summonable aircraft: dropships, hunter choppers and gunships
-You can ride the dropships by boarding their crates behind the gateway Hub
(I strongly recommend a mod that lets you side with the Combine for this, see below)
-A prison on the Combine side, it can be purged
-Underground areas
-Forcefields and thumpers controllable from the Gateway Hub
-Weapons dispenser in the Combine spawn

USING THE PRISON PURGE
There isn't enough power in the network to run the purge sequence on top of everything else, so you need to divert power from the other systems. Go to the electrical panel in the lowest level of the Gateway Hub and switch it from SYS to WEP. Beware that this will cause power to be lost in the forcefields, thumpers and main gates, rendering them unusable until power is restored.

Once the power is switched, press the newly lit buttons in either the Gateway Hub control room or the prison control room, and make sure you're outside the prison when it happens!

LATEST UPDATE (15/2/2025)
Update 2

Additions
-npc_metropolice can now pass through the forcefields
-npc_crabsynth and npc_scripted_combineguard can now use the heavy gates
-Some new fences/cover on the rebel side
-An extra door on one of the Combine-side streets that had very little cover

Changes / fixes
-Fixed a lighting issue on one of the canal locks
-Made the forward gate a bit slower

MODS RECOMMENDED FOR USE WITH THIS
Player Based NPC Relations - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=206474243
NPC Spawn Platforms v3 - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=107821465

FOR LONG-TIME PLAYERS
You may remember me from making Citadel Town. I never finished that map and the source files eventually corrupted, so this map is in part to make up for never completing it. I likely won't return to Citadel Town, but perhaps I'll remake it one day. Depends on if I get other ideas first.
Popular Discussions View All (6)
45
3 Jun @ 8:27am
Upcoming stuff
Dynamite_Dan01
44
1
4 Aug @ 2:54pm
Bug reports
Dynamite_Dan01
4
9 Jun @ 3:46pm
Show me what you got
Dynamite_Dan01
345 Comments
librik 9 hours ago 
?
librik 9 hours ago 
what is the the thing at the top of the combine building that you can open and close for
t51 enjoyer 12 hours ago 
this mod dosent work Tood's NPC Drop Pod Tool v4 can you please look into it and try to fix it?
thank you in advance
t51 enjoyer 13 hours ago 
how bad would it hurt fps?
Dynamite_Dan01  [author] 13 hours ago 
That would be cool, but unfortunately the NPCs they deploy are hardcoded :c I could sorta do it by adding more dropship variants, but that would hurt the fps due to the extra entities.
t51 enjoyer 5 Aug @ 2:29pm 
hey i think you should let us load up the combine dropships with diffrent units if we want
Dynamite_Dan01  [author] 4 Aug @ 2:50pm 
@John the tester, the auto button (the one in the combine base) basically presses random aircraft summon/recall buttons from time to time. It's handy to leave on in battles if you want random dropships/hunter-choppers/gunships to show up occasionally.

@Mylokitty sure go ahead! I really like it when my maps show up in videos and stuff. Cool to see it pop up in the wild haha

@Kidster32 I wasn't able to add spawners directly to the map :c so I recommend a mod like NPC Spawn Platforms. it's pretty easy to use and will spawn whatever you want for battles.

@Jack that switch in the rebel base changes whether rebels (and vortigaunts) can open and close the big gates going into their base. When on 'MANU' (manual) mode, only the buttons can open/close them.

@andrew_ryan_2011 don't forget to check out the pictures above, they have a guide to all the buttons

@t15 enjoyer and The Cheeseman I've got something in mind, thinking to save it for spooky month
t51 enjoyer 4 Aug @ 9:04am 
is there a way to get rid of the storage container infront of the front gate at the reble base
t51 enjoyer 3 Aug @ 4:44pm 
or add a button to make it night time
t51 enjoyer 3 Aug @ 4:44pm 
can you please make a night time version