Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Expansion: Future
Future units should have more movement points
Here are the current values for future units vs older units (and with BBG, if different):

Land
* Hover Tank = 3, while Modern Tank = 4 (5 with BBG) + 1 when starting on flat
* Gunship = 4, while Helicopter = 4 (5 with BBG) + ignore terrain
* Cybernetic Infantry = 3, while Mechanized Infantry = 3 (5 with BBG)
* FPV Drone Team = 2, while Modern AT = 3
* X-Commando = 3, while Spec Ops = 3
* Smart Mortar = 2, while Machine Gun = 2 (3 with BBG)
* Hover Launcher = 3, while Rocket Artillery = 3

Naval
* Autonomous Submarine = 4, while Nuclear Submarine = 4
* Sea Fortress = 5, while Missile Cruiser = 5
* Sea Jet = 4, while Destroyer = 4 (6 with BBG)

Note that older Land/Naval units can further receive an extra +1 from General/Admiral, while there is no General/Admiral for future units

Air units already have more movement:
* Autonomous Jet = 14 (maybe 15 would be better?), while Jet Fighter = 10
* Autonomous Bomber = 25 (maybe 20 would be enough?), while Jet Bomber = 15
< >
Showing 1-3 of 3 comments
adi 4k 3 Oct @ 4:28am 
Future land/naval units could also receive an extra +5 strength, as there is no General/Admiral for them, while older units can get +5 from one.
JNR  [developer] 3 Oct @ 8:32am 
This seems like a BBG issue, this mod is not balanced around BBG. Never noticed that the Modern AT has 3 Movement, seem to have been changed some time in 2019. Will look into what needs fixing.
adi 4k 5 Oct @ 12:57am 
Having +1 movement compared to the vanilla (not BBG) older units would be great.
* Hover Tank, Gunship and FPV Drone Team currently have less movement.

I've put the BBG values just in case it would have mattered.
* But I understand if you prefer to not balance around it.

Thanks for considering this!
Last edited by adi 4k; 6 Oct @ 10:24pm
< >
Showing 1-3 of 3 comments
Per page: 1530 50