Project Zomboid

Project Zomboid

Handmade maps: Interactive Mapping [B42]
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Bug
Hi, i'm getting this error after first opening the map on a new load/sesion, then it doesn't show the map, only shows blank terrain, no buildings, lakes, etc. Like not having discovered yet.

`attempted index: tools of non-table: null
function: updateScaleValue -- file: FreeHandUI.lua line # 99 | MOD: Draw On The Map
function: doOnValueChange -- file: ISSliderPanel.lua line # 143 | Vanilla
function: setCurrentValue -- file: ISSliderPanel.lua line # 171 | Vanilla
function: setValues -- file: ISSliderPanel.lua line # 153 | Vanilla
function: createSlider -- file: FreeHandUI.lua line # 89 | MOD: Draw On The Map
function: init -- file: FreeHandUI.lua line # 65 | MOD: Draw On The Map
function: createFreeHandUI -- file: ISMap_patch_create_free_hand_ui.lua line # 14 | MOD: Draw On The Map
function: createChildren -- file: ISMap_patch_create_free_hand_ui.lua line # 22 | MOD: Draw On The Map
function: createChildren -- file: BB_WhereAmI_WorldMap.lua line # 14 | MOD: Where Am I?
function: createChildren -- file: MapLegendUI.lua line # 36 | MOD: Map Legend UI
function: instantiate -- file: ISWorldMap.lua line # 274 | MOD: Handmade maps
function: ShowWorldMap -- file: ISWorldMap.lua line # 996 | MOD: Handmade maps
function: ShowWorldMap -- file: BB_WhereAmI_WorldMap.lua line # 26 | MOD: Where Am I?
function: perform -- file: ISReadWorldMap.lua line # 29 | Vanilla
function: perform -- file: TimedActionXP.lua line # 21 | MOD: Efficiency Skill Mod B42
java.lang.RuntimeException: attempted index: tools of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10357)
at zombie.core.profiling.PerformanceProbes$Invokable$Params1$Probe_Cached.invoke(PerformanceProbes.java:144)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9995)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2200)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2180)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3058)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:195)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5955)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoCell.update(IsoCell.java:5897)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3893)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3993)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
at zombie.iso.IsoWorld.update(IsoWorld.java:3917)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1750)
at zombie.gameStates.IngameState.update(IngameState.java:1443)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:372)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`
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Showing 1-4 of 4 comments
Pó Royal  [developer] 14 Jan @ 1:23pm 
Are you playing with the mod "Draw on the map"? It is not compatible with my mod
I swear it works perfectly fine like 2 days ago, well yeah, i think that is the problem haha
Pó Royal  [developer] 14 Jan @ 1:30pm 
My bad, I pushed an update recently that changed how the world map and annotations work. That made almost every other map mod incompatible. I will need to think what to do.
It is a great mod, thank you for ur work :)
Ps. It works
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Showing 1-4 of 4 comments
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