Project Zomboid

Project Zomboid

Handmade maps: Interactive Mapping [B42]
169 Comments
Phil 20 Sep @ 4:45am 
Would be also cool if you could give support for the crayons of this mod as well:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3430224478

It introduced 1 crayon per color which you can craft.
Phil 19 Sep @ 3:45pm 
@Pó Royal

The category is exactly the issue. The mod change the category and as you filter only by Cartography no map appears in the list.

You can patch that by changing the line 498 in the file NIM_TransferRegionWindow.lua to:

self.playerMapItems = getPlayer():getInventory():getAllEvalRecurse(function(item) return (item:getDisplayCategory() == "Cartography" or item:getDisplayCategory() == "LitC") and item:getFullType() ~= "Base.HandmadeMap" end)

The other category is "LitC"
Phil 17 Sep @ 7:21am 
@Pó Royal

Oh, so probably the mod that change category. I will test it out.
I have 300+ mods, not sure if would be easy to check...
https://pastebin.com/xGkhKFKy

Which is this one: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3413005308
Pó Royal  [author] 17 Sep @ 6:05am 
@Phil, Can you send me your mod list? It can be a mod conflict or a mod that changes item categories.
Phil 17 Sep @ 2:15am 
@Pó Royal

Not sure why, but I have crayons and maps like Muldraugh map, west point map, they don't show up in the list of maps that can be copied to my handmade map.

https://imgur.com/a/Nq4nkIN

It's a bug or am I doing something wrong?

And by the way, the last update made the mini-game way better, thanks!
Pó Royal  [author] 14 Sep @ 2:51pm 
@Withasideoffries it's working fine on my end
Withasideoffries 11 Sep @ 6:36pm 
Just wanna throw this out there, the Add Note function doesn't work anymore on maps
SIMBAproduz 6 Sep @ 8:48pm 
Your mod has a brilliant idea and concept, my friend. It would be very special to have the opportunity to see a video of it all happening.
Pó Royal  [author] 6 Sep @ 5:44pm 
New update is out. I made some changes based on your feedback.

- There's no longer an add region minigame
- I didn’t remove the sketching minigame, but I did make some improvements. I think it’s faster now and more satisfying.
- Also, adding regions you've visited is back (it's available at "Add region" UI). To keep things balanced, it now uses the sketching minigame as well.

I hope this update pleases both those who liked and those who disliked the minigames.
10 of Hearts 6 Sep @ 1:55pm 
+1 for disabling the minigames as well

Noticed that when I sketch a map, it doesn't actually use up the paper in my backpack. Unlimited paper hack.
Creyver 31 Aug @ 5:41pm 
function NIM_HandmadeMapContext:SketchSurroundings(item, index, player, context)
if item and item:getFullType() == "Base.SheetPaper2" then
local listEntry = context:addOption(getText("ContextMenu_SketchFunc"), item, function()

openDrawMenu(player)
player:getInventory():RemoveOneOf("Base.SheetPaper2")
end)
local tooltip = ISInventoryPaneContextMenu.addToolTip()
tooltip.description = getText("ContextMenu_SketchDesc")
tooltip:setName(getText("ContextMenu_SketchFunc"))
listEntry.toolTip = tooltip
end
end perdon hice este cambio para que se consuma una hoja cuando se crea un mapa improvisado, espero puedas implementarlo oficialmente.
Apoca 23 Aug @ 11:20am 
please add an option to deactivate the minigame.. 1st time is cool, but when time pases its kinda tedeus
kunTakinTe 23 Aug @ 8:17am 
Hi friend, a great mod but I must tell you that I liked it much more before having to do the minigame
MilaYanska 23 Aug @ 8:05am 
I love the latest update! At first, the mini games were a bit tedious, but once you understand how they work, they are actually very easy to complete.

I run lots of custom maps and everything works great on my side.
Phil 23 Aug @ 7:16am 
@Pó Royal

For some reason I can't make the mini-game to transfer the sketch work, I can't select any pen that is displayed.

Also, for the compatibility, would be very good if you could tell which mods you tested and are not compatible, I'm not sure what cosmetic map mods are.
Phil 22 Aug @ 2:12pm 
Thanks for the answer @Pó Royal

I actually agree 100% with @RaNa that's why I was asking if there was a way to actually disable the mini-games
RaNa 22 Aug @ 12:42pm 
Good evening, I would like to give you my feedback on the update.
I find the mini-game system very innovative, but it requires too much effort just to add a small fraction of the map.
On the other hand, the old option of adding everything the character saw before going to sleep was much more liberal and less invasive in terms of gameplay.
I hope you can add the old option. Best regards and thank you very much for the mod and your time and dedication.

Translated with DeepL.com (free version)
Pó Royal  [author] 22 Aug @ 12:09pm 
@Phill Not in this version, because I removed the crafting recipes for sketching and adding regions.

If more people prefer the old way or find the minigames too tedious, i can add an option to disable them
Phil 22 Aug @ 10:35am 
It's possible to turn off the mini-games in the settings to have the old way?
MilaYanska 21 Aug @ 4:35pm 
Congrats on the new release! Thanks!
Pó Royal  [author] 21 Aug @ 4:20pm 
Handmade maps 3.0 is out.

Not much has changed this time, so your save will probably still work (probably).
The main change is the separation from the crafting UI and the addition of minigames.

PS: Sorry, I lied, if you were using the More Maps version, than you will need a new save, as this patch is no longer required.
MilaYanska 19 Aug @ 4:01pm 
Thanks! I Love your mod!
Pó Royal  [author] 19 Aug @ 1:22pm 
@MilaYanska Yeah, it's a bug. There will be a big update this week, i will include the fix in it
MilaYanska 19 Aug @ 7:26am 
Possible bug: when adding a region to the map, names of all locations appear on the world map (without revealing the map, just the names).

I have custom map mods installed, so not sure if this is caused by this mod or others...
Le_Danonien 14 Aug @ 5:51pm 
@Pó Royal just to add, it doesnt do it every time, more like every 1st time after a while
Le_Danonien 14 Aug @ 5:46pm 
@Pó Royal yes all regions and even if i dont delete them, it writes over it so you get multiples. Thank for the answer :)
Pó Royal  [author] 14 Aug @ 3:15pm 
@Le_Danonien it writes all region names, right? That's a new feature from 42.11 that isn't working well with my mod. I will take a look.
Le_Danonien 13 Aug @ 6:33pm 
i love this mod but each time i add new map, it write ALL regions on the map over and over, even those i havent visited yet. did i get something wrong?
Alb3rt_Hmm 13 Aug @ 12:58pm 
oh my bad, i had activated by accident both more maps patch and standalone version
Alb3rt_Hmm 13 Aug @ 12:56pm 
yes, its more maps. About which mod select screen youre talking about, can you specify? Im not aware of anything like this
Pó Royal  [author] 13 Aug @ 10:09am 
@Alb3rt_Hmm Which mod is it? If it's more maps, i've already made a patch for it, you can toggle it at the mod select screen.
Alb3rt_Hmm 13 Aug @ 8:31am 
hey, would it be possible in future update to add option to use modded maps? I have mod that adds map for irvington and dixie etc, and i cant add that knowledge to main map
MilaYanska 8 Aug @ 6:10pm 
Thank you so much for the update!!!
Eury 16 Jul @ 11:53am 
@Pó Royal that's a very quick response and fix! Thanks for that
Smart Idiot 15 Jul @ 4:13am 
@Kitsuro I feel like it's a bit unnecessary to be thinking about multiplayer right now, but even in that case, 90% of them would be using the "Share your Map" mods out there so they can just scan one item, instead of 50 sketches
BibleCampVictim 14 Jul @ 3:19pm 
awesome work man this is a dope ass mod
Pó Royal  [author] 14 Jul @ 2:48pm 
Fixed it @Eury. I did some variable renaming past update, and one of them went unnoticed.
Eury 14 Jul @ 9:28am 
Hi @Pó Royal love the mod, really adds to the immersion!
Sadly the annotation (adding text and/or icons) doesn't work anymore
1) Open up map
2) Add Annotation
3) Close map
4) Reopen map -- the annotation from step 2 is not showing up

Sidenote: The annotation of your feature "Locate yourself" does work.
Hope you can fix this. If you need any further help with this let me know I could dive further into your code.
Kitsuro 6 Jul @ 1:17am 
@SmartIdiot I think it'd be better if sketches remain for future multiplayer (e.g. sharing sketches with friends). Maybe a solution for this problem could be renaming the items (never tried tho)
Smart Idiot 5 Jul @ 7:08pm 
I think it would be nice if sketches went away after being used to add to the map, I usually go around making sketches during my trips, and come back to my base with 7+ sketches.

I have to remove each sketch from my inventory after adding them to the map, because it prioritizes whichever sketch is at the top of the stack, not the one I select for the recipe, resulting in it trying to re-add the same sketch unless I drop them after use :spiffo:
Pó Royal  [author] 5 Jul @ 5:15pm 
Just pushed and update to fix some things that broke with 42.10. Also included some new features based on @ditoseadio feedback
ditoseadio 10 Jun @ 4:25pm 
Hi, I really like the idea behind this mod. But today, I had to disable it in my game because of three things:

It's not possible to add region for the areas you’ve visited during the day with markers. We can sketch and even transfer those sketches to the map, but we can’t use them to draw the areas we’ve explored (I’m guessing it’s something you forgot to include, but it would be great if you could add it)

Not being able to see fliers and annotated maps directly on the map like in vanilla is a huge downside. It would be awesome if you could include this feature in your mod

Having to keep the map in the main inventory all the time for any action is a bit of a pain; it would be perfect if we could open the map even when it’s in a backpack, or if—when adding a region or sketch—the character could automatically grab it from the backpack instead of us having to do it manually every time

It would be amazing if you could look into these three things
Ryan 6 Jun @ 4:58pm 
@Pó Royal on 2k display the menu is so big that the text & options reach outside the settings into invisible are. Therefore cannot change settings.
Grum 3 Jun @ 12:29pm 
Hi. Is there any possibility to implement a clipboard mechanic? Since it is unfortunately a useless object. The idea is that using a clipboard you can transfer drawn map sections to a full map, without using the work table.
Pó Royal  [author] 2 Jun @ 8:10am 
@atraceeFoxTEK I haven't tested it, but I think it should work
TracerFoxTEK 2 Jun @ 4:55am 
Do you know if the Map Symbols Plus mod will work with this?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3399645148
Pó Royal  [author] 1 Jun @ 3:22pm 
@otc_otc_otc it will be out today and It should update automatically. Otherwise, you can unsubscribe and subscribe again to force the update.
otc_otc_otc 1 Jun @ 2:19pm 
That is great thanks. When will the next update be? Also, will is t update automatically or will we need to upload a new mod? Thanks
Pó Royal  [author] 1 Jun @ 2:11pm 
@otc_otc_otc great timing, next update will allow you to add regions you visited directly on the world map.
otc_otc_otc 1 Jun @ 1:16pm 
In the real world, I remember places I have been to. It's unrealistic to not allow walking about or driving about to add to map.