Hearts of Iron IV

Hearts of Iron IV

Millennium Dawn: 112+ Construction Slots
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Rintary  [udvikler] 3. jan. kl. 1:44
Bugs
:steamsad:
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Naim 10. jan. kl. 19:50 
"Somewhat populated" states (state_04) unlock the full 112 slots rn
Rintary  [udvikler] 12. jan. kl. 7:27 
I forgot to change the value to the opposite when I checked the functionality, I will fix it
Aecrim 5. juni kl. 5:49 
With the latest update, the savegames no longer show the buildings that have been constructed, though i can see the free slots, but the section is overlapped all over the interface
Aecrim 5. juni kl. 5:50 
https://prnt.sc/kQBnXBm-9sCO
I think this explains better
MajorHans234 5. juni kl. 16:44 
Yeah i have the same with the savegames
Rintary  [udvikler] 7. juni kl. 2:19 
Since the bots did not use the solutions regarding the increase of slots, I decided to make a slot for each type of building, since the bots can easily build as much as they need, and also to some extent this simplifies the mod, in addition, it allows you to avoid crashes associated with the mod due to solutions. And regarding the interface, I will fix it today.
Xilrex999 8. juni kl. 4:26 
Hey so this mod just isnt working for me at all. Just to clarify i did try running this mod alone with only MD of course but still no luck
Rintary  [udvikler] 8. juni kl. 13:30 
Oprindeligt skrevet af Xilrex999:
Hey so this mod just isnt working for me at all. Just to clarify i did try running this mod alone with only MD of course but still no luck
It's decided
Xilrex999 8. juni kl. 13:36 
Oprindeligt skrevet af Rintary:
Oprindeligt skrevet af Xilrex999:
Hey so this mod just isnt working for me at all. Just to clarify i did try running this mod alone with only MD of course but still no luck
It's decided
Indeed, Thank you again ♥
Aecrim 8. juni kl. 17:10 
Oprindeligt skrevet af Rintary:
Since the bots did not use the solutions regarding the increase of slots, I decided to make a slot for each type of building, since the bots can easily build as much as they need, and also to some extent this simplifies the mod, in addition, it allows you to avoid crashes associated with the mod due to solutions. And regarding the interface, I will fix it today.
Fair enough, i just wanted to delete some buildings and i realized i couldn't. It's not much of an issue as i still have a lot of slots to build in. Just thought of reporting this bug either way
Rintary  [udvikler] 9. juni kl. 4:43 
Oprindeligt skrevet af Aecrim:
Oprindeligt skrevet af Rintary:
Since the bots did not use the solutions regarding the increase of slots, I decided to make a slot for each type of building, since the bots can easily build as much as they need, and also to some extent this simplifies the mod, in addition, it allows you to avoid crashes associated with the mod due to solutions. And regarding the interface, I will fix it today.
Fair enough, i just wanted to delete some buildings and i realized i couldn't. It's not much of an issue as i still have a lot of slots to build in. Just thought of reporting this bug either way
Got it, you can't delete them because slots for different types of factories are now considered separate)
Looks like it somehow decreases the number of slots in normal states from 56 to 50. Is that normal behavior?
zhijiexv 14. sep. kl. 8:29 
just 'Civilian Industry'、'Military Industry'、'Agriculture District' has level_cap = {
shares_slots = no
? how to fix other building
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