Project Zomboid

Project Zomboid

Starving Zombies [B42]
Configuration Options
Hello, really cool mod, thanks for your work.
Is there a way to make it where zombies eat player corpses and animal corpses, but not* other zombie corpses? I checked the configuration options, read the description, and other discussions, but it seems like these specific configuration options are not currently available.
Did I miss something? If not, would such configuration options be considered in a future update?
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Showing 1-7 of 7 comments
Ryuku  [developer] 7 Sep @ 2:08am 
I suppose it's possible, but, both animal corpses and player corpses are in short supply, so, the mod would be doing nothing if they ignored zombie corpses, apart from the player smell functionality.. which you could also disable, meaning the mod does nothing at all.

In terms of an infected player that has died, I'm not sure if the game considers the corpse to be a zombie, or a player. I'd have to test to find out, but, it's possible there'd be some inconsistency here depending on how the game handles it.

Personally, I feel like it's an odd feature to ask for, at least right now, as we don't have multiplayer, and in single player, I believe most people just start a new save when they die. I won't do it now, just because I don't see value it in at present. When multiplayer comes out, if I remember, I'll take a look at it.
PLISKIN 7 Sep @ 8:33am 
That makes sense. You make good points and I know you didn't ask but I was thinking it would be really immersive and cool if you were hunting an animal and had to contend with the possibility of the body being consumed by the undead if you didn't get to it in time--or-idk about you but I tend to hit some animals (accidentally) in the car and it would be cool if later in your travels, going down that same road, you are met with a feasting bunch of z's who were attracted to your roadkill. But yeah, I totally get it and I really appreciate your reply.
Thank you.
PLISKIN 7 Sep @ 8:37am 
Also, to be fair, as far as I know, the z's already feast on players when they die and you are totally right, in single player B42, who cares about that anyways--so I should have just stuck to asking about the animal corpses.
Ryuku  [developer] 7 Sep @ 8:39am 
Originally posted by PLISKIN:
That makes sense. You make good points and I know you didn't ask but I was thinking it would be really immersive and cool if you were hunting an animal and had to contend with the possibility of the body being consumed by the undead if you didn't get to it in time--or-idk about you but I tend to hit some animals (accidentally) in the car and it would be cool if later in your travels, going down that same road, you are met with a feasting bunch of z's who were attracted to your roadkill. But yeah, I totally get it and I really appreciate your reply.
Thank you.

Originally posted by PLISKIN:
Also, to be fair, as far as I know, the z's already feast on players when they die and you are totally right, in single player B42, who cares about that anyways--so I should have just stuck to asking about the animal corpses.

I mean, they should already be attracted to the roadkill. Starving Zombies already supports zombies eating animal corpses, there's no distinction really being made between animal, zombie, and player, apart from modifying the time it takes to the eat the corpse.

Human corpses have a multiplier of 1, meaning, they're the base standard for the time. Cows are the largest, at 2.4, meaning they take 2.4x longer to eat, with mouse pups/babies being the smallest, at a 0.05 multiplier, meaning they're basically eaten in seconds.
PLISKIN 7 Sep @ 8:52am 
Right. Starving Zombies already supports zombies eating animal corpses. But I can't configure it to where the zombies only* eat animal corpses and not* other zombie corpses. It breaks immersion for me. The mod is awesome and I am not trying to be negative in any way. If zombies will eat other zombies, why aren't they trying to bite/eat the other zombies walking around while they are still up and walking around? Why are they only trying to eat them once I bash their head in? That's all I am saying...So I thought cool, no big deal, I will just turn off zombies eating other zombies and leave the zombies eating animal corpses on in the options...but that wasn't an option. That's all. I totally understand it is a free mod, and I don't have to use it. I am not trying to be a d***. I just wanted to ask if this was something I was missing and if it would be something you would add if it wasn't. Thanks for the replies and for your awesome work!
Ryuku  [developer] 7 Sep @ 9:09am 
Originally posted by PLISKIN:
Right. Starving Zombies already supports zombies eating animal corpses. But I can't configure it to where the zombies only* eat animal corpses and not* other zombie corpses. It breaks immersion for me. The mod is awesome and I am not trying to be negative in any way. If zombies will eat other zombies, why aren't they trying to bite/eat the other zombies walking around while they are still up and walking around? Why are they only trying to eat them once I bash their head in? That's all I am saying...So I thought cool, no big deal, I will just turn off zombies eating other zombies and leave the zombies eating animal corpses on in the options...but that wasn't an option. That's all. I totally understand it is a free mod, and I don't have to use it. I am not trying to be a d***. I just wanted to ask if this was something I was missing and if it would be something you would add if it wasn't. Thanks for the replies and for your awesome work!

Right, but the wording in your last two replies suggested you weren't aware that they already ate animal corpses, which was in conflict with what you said first, which seemed to imply that you did know the mod supported that behaviour, so, for safety sake, I thought it was necessary to make sure it was known that the mod does, infact, already support that behaviour. Either that, or, you knew it should've been happening, but weren't seeing it happen, and it's actually potentially a bug report.

I've got no issues with providing an option to limit it to animal corpses, but, again, that's such a rarity, and in most cases of where the hunting and roadkill takes place, there's no zombies, the mod will basically be doing nothing. It won't be something I do any time soon, I've got an update I'm play testing for my mod Wandering Zombies, and I'm quite burnt out on Project Zomboid at this time, so it's taking me longer than it normally would.

All that aside, you've pointed out one of the reasons I hate the entire zombie genre: how do zombies magically know who is infected, and isn't? Why do zombies rip, tear and bite people apart, when they're trying to spread the infection? None of it makes sense.

My justification is this: a zombie that has been destroyed (the brain, which is the usual trope) can no longer spread the infection, but, could be used to sustain their rotting bodies, so, it's survival behaviour to consume their own, and, consume potential hosts. As for why they don't eat other, it's justified by them eating the corpses of their fallen, they wouldn't start eating each other until they become few in number, and desperate. Does raise the question of whether they're capable of that reasoning, and how they can still tell infected from non infected (smell, appearance?) but, y'know, best explanation you're going to get.
PLISKIN 7 Sep @ 9:33am 
Originally posted by Ryuku:
Originally posted by PLISKIN:
Right. Starving Zombies already supports zombies eating animal corpses. But I can't configure it to where the zombies only* eat animal corpses and not* other zombie corpses. It breaks immersion for me. The mod is awesome and I am not trying to be negative in any way. If zombies will eat other zombies, why aren't they trying to bite/eat the other zombies walking around while they are still up and walking around? Why are they only trying to eat them once I bash their head in? That's all I am saying...So I thought cool, no big deal, I will just turn off zombies eating other zombies and leave the zombies eating animal corpses on in the options...but that wasn't an option. That's all. I totally understand it is a free mod, and I don't have to use it. I am not trying to be a d***. I just wanted to ask if this was something I was missing and if it would be something you would add if it wasn't. Thanks for the replies and for your awesome work!

Right, but the wording in your last two replies suggested you weren't aware that they already ate animal corpses, which was in conflict with what you said first, which seemed to imply that you did know the mod supported that behaviour, so, for safety sake, I thought it was necessary to make sure it was known that the mod does, infact, already support that behaviour. Either that, or, you knew it should've been happening, but weren't seeing it happen, and it's actually potentially a bug report.

I've got no issues with providing an option to limit it to animal corpses, but, again, that's such a rarity, and in most cases of where the hunting and roadkill takes place, there's no zombies, the mod will basically be doing nothing. It won't be something I do any time soon, I've got an update I'm play testing for my mod Wandering Zombies, and I'm quite burnt out on Project Zomboid at this time, so it's taking me longer than it normally would.

All that aside, you've pointed out one of the reasons I hate the entire zombie genre: how do zombies magically know who is infected, and isn't? Why do zombies rip, tear and bite people apart, when they're trying to spread the infection? None of it makes sense.

My justification is this: a zombie that has been destroyed (the brain, which is the usual trope) can no longer spread the infection, but, could be used to sustain their rotting bodies, so, it's survival behaviour to consume their own, and, consume potential hosts. As for why they don't eat other, it's justified by them eating the corpses of their fallen, they wouldn't start eating each other until they become few in number, and desperate. Does raise the question of whether they're capable of that reasoning, and how they can still tell infected from non infected (smell, appearance?) but, y'know, best explanation you're going to get.

Yeah, my replies should have been worded better, my bad.

I totally hear you on everything else, the rarity, burn out, and justification. I appreciate the replies. If this change is something you have the time and motivation to address in the future, that's great. Awesome work on the mods!
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