Project Zomboid

Project Zomboid

Starving Zombies [B42]
16 Comments
Viperspider 25 Sep @ 2:53am 
Damn, a reason for cologne to exist? That'd be swell.
Dester 12 Sep @ 8:57am 
@Ryuku Any chance zombies can grow stronger for every corpse they have eaten ? Or at least heal?
𝖈𝖑𝖊𝖒 6 Sep @ 9:53pm 
please make it so the things they eat can be configured. such as only eating player and animal corpses. and not zombies, and make it so blood doesnt attract them:Kenny::luv:
rawgu 4 Sep @ 8:25am 
oh slay, mod is back :spiffo:
JesusChristIsLord 31 Aug @ 5:02pm 
I've changed the settings within the Starving Zombies mod, in the Sandbox options but like it seems that the zomboids still eat the corpses too often.
KIR 23 Aug @ 6:13am 
Is it possible to make the option configurable?
Attracts zombies to dead bodies (animals included), and makes them eat them. - OFF
Attracts zombies to the player. - ON
Migs 22 Aug @ 2:54pm 
I see, thanks again and also want to let you know I appreciate the mod and I've been using it for a good while, didn't mean to come off as rude or anything and I understand the frustration of having to explain features that are already in a mod.
Ryuku  [author] 22 Aug @ 2:46pm 
Just want to point out the maths here, so it's clear. At the defaults, assuming 10 km/h winds, temperate at 25C, and a body you just killed:

1. start distance + body age * body age multiplier: 3 + 0 * 0.35 = 3 game units
2. 3 * temperature peak = 3 * 25 / 26 = 2.88 game units
3. 2.88 + wind speed * wind speed mult = 2.88 + 10 * 0.75 = 10.38 game units.
4. 10.38 * body size multiplier (1 for humans) = 10.38 * 1 = 10.38 game units

As you can see, wind is the biggest contributor when a body first hits the floor. If you don't like this, reduce the wind speed multiplier, or, reduce the wind dispersion angle.

24 hours, 10 km/h winds, temperature 25C:

1. 3 + 24 * 0.35 = 11.40 game units
2. 11.40 * 25 / 26 = 10.96 game units
3. 10.96 + 10 * 0.75 = 18.46 game units.
4. 18.46 * 1 = 18.46 game units.
Migs 22 Aug @ 2:37pm 
I see, thank you for the clarification and my bad for not noticing the option on the settings.
Ryuku  [author] 22 Aug @ 2:20pm 
Said I wasn't going to read comments, but it's been brought to my attention people are literally asking for something that already exists (Tyler, Migs). The setting is called Body Age Multiplier, which increases the smell of the body over time.

Corpse eating is a vanilla mechanic (that's basically never used, outside a rare story event), and zombies refusing to respond to sound is a vanilla issue. Further, the randomised stats from zombies compounds this, as blind/deaf zombies eat, too, and they really won't respond at all.
Migs 22 Aug @ 1:54pm 
The default settings make zombies able to smell a corpse from 100 tiles away, so they basically hone into the body the second it's on the ground like Tyler described.

Although you can lower the settings to something more realistic like 20, you have another issue: Zombies will sometimes ignore the player that's right in front of them to eat a corpse and will also sometimes not stop eating a corpse even if you're loudly fighting another zombie right behind it.

As long as you're not in their FOV, you can sneak up to a zombie that's eating a corpse without any issues and they won't stop to attack you, so it can actually also make the game unrealistically easier.

A possible solution would be to make the corpses take a while to start emanating the "smell" to the zeds, like Tyler also suggested, maybe adding a tick check that happens after X amount of time.
GTX1050TI MSI 9 Aug @ 10:05pm 
a counter to me who never cleans of the blood ever or moves corpses:steamthis::steamthumbsup:
Drachmas 8 Aug @ 8:59pm 
zombies can really smell my stinky meat
daniela_hernandezg 8 Aug @ 1:41pm 
I love this mod
Tyler 6 Aug @ 11:25am 
Can you please add an option for zombies smelling corpses after x amount of ingame hours of being dead? Currently, killing any zombie is like firing a gun as the corpse attracts zombies instantly. :CryingGhost:
Deimos 6 Aug @ 10:51am 
best mod ever