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 Denne tråd er blevet fastgjort, så den er sikkert vigtig
  Denne tråd er blevet fastgjort, så den er sikkert vigtig	 
					




 Rapporter dette indlæg
 Rapporter dette indlæg


Line 3273
https://gist.github.com/HugsLibRecordKeeper/cdddd6092da1b92f8ab2fe10c4fc2e03#file-output_log-txt-L3273
[Ref 3FBD2D57]
at Diary.ListenArchive_Add.Prefix (RimWorld.IArchivable archivable) [0x000f6] in <8cc3d704a30f49fa9e2b41d077158814>:0
at RimWorld.Archive.Add (RimWorld.IArchivable archivable) [0x00019] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- PREFIX aamulumi.diary: Void Diary.ListenArchive_Add:Prefix(IArchivable archivable)
at Verse.Messages.Message (Verse.Message msg, System.Boolean historical) [0x00023] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at Verse.Messages.Message (System.String text, Verse.MessageTypeDef def, System.Boolean historical) [0x0001f] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimworldPlaylistMod.Src.Playlist.PlaySong (Verse.SongDef song) [0x00059] in <039b2ba197e9431f85d752d02914394d>:0
at RimworldPlaylistMod.Src.Playlist.Next (System.Boolean shouldPlay) [0x00014] in <039b2ba197e9431f85d752d02914394d>:0
at RimworldPlaylistMod.Src.Playlist.InitPlay () [0x0000a] in <039b2ba197e9431f85d752d02914394d>:0
at RimworldPlaylistMod.Src.Classes.PlaylistModGameComponent.GameComponentUpdate () [0x00016] in <039b2ba197e9431f85d752d02914394d>:0
at Verse.GameComponentUtility.GameComponentUpdate () [0x00017] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.GameComponentUtility:GameComponentUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch7 (Verse.Game)
Verse.Root_Play:Update ()
System.NullReferenceException: Object reference not set to an instance of an object
[Ref CE3B4557]
at RimworldPlaylistMod.Src.Playlist.Resume () [0x00030] in <d146ff010350442db8c4199d71c42b5d>:0
at RimworldPlaylistMod.Src.Patches.ForceStartNewSongPatch.Prefix () [0x00000] in <d146ff010350442db8c4199d71c42b5d>:0
at RimWorld.MusicManagerPlay.ForcePlaySong (Verse.SongDef song, System.Boolean ignorePrefsVolume) [0x00000] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- PREFIX Alexey.PlaylistMod: Void RimworldPlaylistMod.Src.Patches.ForceStartNewSongPatch:Prefix()
at RimworldPlaylistMod.Src.Playlist.PlaySong (Verse.SongDef song) [0x00005] in <d146ff010350442db8c4199d71c42b5d>:0
at RimworldPlaylistMod.Src.Playlist.Next (System.Boolean shouldPlay) [0x00014] in <d146ff010350442db8c4199d71c42b5d>:0
at RimworldPlaylistMod.Src.Playlist.Shuffle () [0x0000a] in <d146ff010350442db8c4199d71c42b5d>:0
at RimworldPlaylistMod.Src.Classes.DrawWidget.DrawButtons () [0x000b8] in <d146ff010350442db8c4199d71c42b5d>:0
at RimworldPlaylistMod.Src.Classes.DrawWidget.Widget () [0x000ad] in <d146ff010350442db8c4199d71c42b5d>:0
at RimworldPlaylistMod.Src.Classes.PlaylistModGameComponent.GameComponentOnGUI () [0x0000e] in <d146ff010350442db8c4199d71c42b5d>:0
at Verse.GameComponentUtility.GameComponentOnGUI () [0x00017] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.GameComponentUtility:GameComponentOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.UIRoot.UIRootOnGUI_Patch1 (Verse.UIRoot)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch1 (Verse.Root)
the other time was when i opened the "manage song list" menu and clicked play on some song called Apparition.
i have like 10 other music mods installed though so i have no clue if its a modded song or vanilla rimworld.
the issue fixes itself over time, somewhere between 15 seconds and a couple minutes.
also idk if its just me but the manage song list menu is reeeeally laggy unless i type something in the bar, but maybe thats just cause i have too many songs
As for the list lag, it probably is due to too many songs. I think mine is like 100 or so songs and I never got any lag from it. I'll look into ways of possibly making the list more efficient.
#1
Exception filling window for RimworldPlaylistMod.Src.Classes.PlaylistWindow: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 8E7FBFB6]
at RimWorld.MusicManagerPlay.PlaySong (Verse.SongDef song, System.Boolean forced, System.Boolean ignorePrefsVolume) [0x0004e] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.MusicManagerPlay.ForcePlaySong (Verse.SongDef song, System.Boolean ignorePrefsVolume) [0x00005] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- PREFIX Alexey.PlaylistMod: Void RimworldPlaylistMod.Src.Patches.ForceStartNewSongPatch:Prefix()
at RimworldPlaylistMod.Src.Playlist.PlaySong (Verse.SongDef song) [0x00005] in <460fc5537e424ff8a2e4418ce0700756>:0
at RimworldPlaylistMod.Src.Playlist.ForcePlaySong (Verse.SongDef song) [0x00012] in <460fc5537e424ff8a2e4418ce0700756>:0
at RimworldPlaylistMod.Src.Playlist.ToggleForcePlaySong (Verse.SongDef song) [0x00020] in <460fc5537e424ff8a2e4418ce0700756>:0
at RimworldPlaylistMod.Src.Classes.DrawWindow.DrawSongList (System.Single width) [0x003c7] in <460fc5537e424ff8a2e4418ce0700756>:0
at RimworldPlaylistMod.Src.Classes.DrawWindow.DrawScrollView () [0x0014f] in <460fc5537e424ff8a2e4418ce0700756>:0
at RimworldPlaylistMod.Src.Classes.DrawWindow.DrawWindowContents (UnityEngine.Rect windowRect, System.Single windowMargin, System.Single footerRowHeight) [0x00022] in <460fc5537e424ff8a2e4418ce0700756>:0
at RimworldPlaylistMod.Src.Classes.PlaylistWindow.DoWindowContents (UnityEngine.Rect contentRect) [0x00000] in <460fc5537e424ff8a2e4418ce0700756>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
error #2
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)