Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem








public virtual AcceptanceReport AcceptablePawnKind(Pawn pawn)
{
if (GetComp<CompPowerTrader>()?.PowerOn ?? false)
{
return "NoPower".Translate().CapitalizeFirst();
}
/*Obscuring this judgment: Is the driver human?
if (!pawn.RaceProps.Humanlike || pawn.IsQuestLodger() || !pawn.IsColonist && !pawn.IsSlaveOfColony && !pawn.IsPrisonerOfColony && (pawn.IsColonySubhumanPlayerControlled || pawn.IsGhoul))
{
return "PawnNotQualified".Translate(pawn.Name.ToString()).CapitalizeFirst();
}
*/
return true ;
}
But I must say: I tried to modify it this way, and although it allows the synthetic to enter the Exosuit, the Exosuit texture is transparent, and it feels like the synthetic is floating in the air.