Half-Life: Alyx

Half-Life: Alyx

R.P.D. FIRST FLOOR
JediPunk  [developer] 4 Mar @ 1:35pm
bugs
4.3.2025 Arokh gameplay (thx)

- The credits music at the end is not playing on trigger (sometimes it works, sometimes it doesn’t; reloading an autosave fixes this).
- The red door in the east office: the "block mesh" doesn’t disappear when picking up the chair or shooting it (sometimes it works, sometimes it doesn’t).
- The drone spawn in the main hall feels one-dimensional and boring (I knew it).
- The "hint" system doesn’t appear when players disable subtitles or change certain settings (didn’t see that coming / the game seems playable anyway).
- The final main hall fight could be longer, especially for skilled shooters.
- Corridor east music plays when the player backtracks too early; it’s supposed to play during the runner fight.
- The Combine patrol doesn’t react when shot while entering the reception from the other side (a block needs to seal the hole).
- Can I remove the headcrab? It seems annoying (I can relate, but no idea how to remove it).
- The locker zombie jumpscare didn’t work at all.
- runner nav zone must be bigger (beyond the metal door)
-watchmanroom hint not showing / text need F.Mulder hint for the code puzzle.
Last edited by JediPunk; 4 Mar @ 4:12pm
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Showing 1-9 of 9 comments
JediPunk  [developer] 7 Mar @ 11:12am 
VR_dewd Vor 8 Stunden 7.3.2025
I'm a HUGE Resident Evil fan so this is amazing. I am however encountering a few bugs whereby I can't interact with anything with my primary (right) hand. Can't open doors, grab items etc and can't pick up weapons. I also cant open the notebooks at all. (I assume they should be able to be opened seeing as they have a glowing notification above them?)
JediPunk  [developer] 7 Mar @ 11:13am 
samsonsin 5.3.2025 um 12:49
Great job! The first keycard didn't or I wasn't very persistent, BUT I solved that problem with two chairs on top of each other (chairs you could stand on and move), jumped out the window next to the window I jumped in through. Then I had trouble getting back into the office with the key card, but this time i was a little more persistent and manage to open the door from the "wrong" side, so don't do that because after that the door wouldn't work, but i hade my chairs :)
JediPunk  [developer] 9 Mar @ 12:27pm 
Amazing map, great combat, felt like i was in a new game, only a few thing that didt fit perfeclty, like the chaincutter didnt want to get into the wrist pockets idk why, and the electric zombies were bugged? i could kill them only 1 out of 3, but I could guess it is part of the expirence?

Really hoping you get to make a second part!
JediPunk  [developer] 10 Mar @ 5:27pm 
Hypernukeleosis Vor 3 Stunden
Hey JediPunk, played your level the other day and it's pretty awesome, tons of detail and great pacing too. Really fun to play and a lot more involved than I thought. I recorded my playthrough and it was great going through it.
A few things though of course. 1. The ladder to the window wasn't obvious. My hints never came up and I know I have subtitles on too. 2. No idea how to find out the safe code in the Archives, I literally guessed 36** and it opened both safes. I truly don't know what I missed in Archives. 3. Having 3 Revivers in a hallway was to much, especially since you only needed one battery from what I could find.
Other than that, it was really great, you did a fantastic job. One of the most detailed maps I've played.

@JediPunk I do tend to be critical, I really don't mean to be, especially since I'm just some smuck who like playing HLA mods. Like, I couldn't make these maps. I just tend to point out things that happen to me in my playthrough, I often comment right after I get done so it's usually fresh in my mind.
Okay, I watched that part on Arokh's video, and it did NOT snap into the projector, no matter what I tried. I figured it should have gone in there, but it didn't. Also, that's not the code "I" used to get into the safes, I just guessed and got in both of them with this number: https://youtu.be/x7JkeZTG3Ss?t=3680
Last edited by JediPunk; 11 Mar @ 1:21am
JediPunk  [developer] 10 Mar @ 5:27pm 
xtech16 Vor 39 Minuten
Awesome mod that rivals the OC for visuals. Unfortunately, I seem to be soft locked. I have the bolt cutters, the gold coin, and the SMG. I can hear the Revivers and see the flashes. I watched Arokh’s playthrough and he entered the “back office” from the hallway and went out the other door to the room with the map. That door is locked for me and there’s no other way around or out that I can find. Did I miss a trigger somewhere?
JediPunk  [developer] 21 Apr @ 2:15am 
Hi!
Is there a limit to the upgrades of guns?
I have lots of resin but the crafting machine allowed me to change my pistol 3 times and now it seems dectivated.
Is this a bug due to quicksave?
I tried to get back with an auto save but there is no savces where it work (and in all the saves i already have 3 changes for the pistol.
Jeshu 27 Jul @ 5:19am 
My save is stuck in the Records Room, I got the first coin, but cannot enter the Operation Room from the Records Room like Arokh does in his walkthrough video. It seems that I cannot finish the map because of this.
JediPunk  [developer] 27 Jul @ 6:38am 
Originally posted by Jeshu:
My save is stuck in the Records Room, I got the first coin, but cannot enter the Operation Room from the Records Room like Arokh does in his walkthrough video. It seems that I cannot finish the map because of this.

Hey, that’s definitely annoying. Unfortunately, I’m no longer working on the mod at the moment, so I can’t offer you a solution. Still, your feedback is helpful for future projects, as I’m always in a continuous learning process. Maybe my thanks are at least a small consolation. I wish you a great day!
Jeshu 31 Jul @ 12:01pm 
Originally posted by JediPunk:
Originally posted by Jeshu:
My save is stuck in the Records Room, I got the first coin, but cannot enter the Operation Room from the Records Room like Arokh does in his walkthrough video. It seems that I cannot finish the map because of this.

Hey, that’s definitely annoying. Unfortunately, I’m no longer working on the mod at the moment, so I can’t offer you a solution. Still, your feedback is helpful for future projects, as I’m always in a continuous learning process. Maybe my thanks are at least a small consolation. I wish you a great day!

Thanks. No expectations, bugs happen. Maybe I'll start the map over sometime, just some feedback. The map was really detailed, fun and of course nostalgic.
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