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Also, about the cybernetics, I actually DID have this early in the mod's development, exclusively for the android, but it turns out cybernetics are VERY incompatible with non-human body types. Robots have equivalents to normal limbs (armatures instead of arms for instance) which for some reason do NOT accept cybernetics. As a result, robots could basically only install body cybernetics, and it was kind of a mess.
That said- I would like to bring robot cybernetics back! I just have to figure out how to do that.
Are you in the Caves of Qud discord? The developers reply in the modding channel quite frequently and could probably come up with a solution for the cybernetics. I think a harmony patch would probably allow you to map robot limbs to regular limbs for the purpose of cybernetics installation
Maybe you could use this to add intentional limitations - the body is the only 'default' space for them since something something bio-installation or something. And, instead of robots being able to add on bionics to limbs from the get-go, it could be a mutation to modify a give body part? Like, 'Becoming Arms/legs' that morph the respective body parts into 'human' variants for installation.
Both keeps them from instantly becoming (har har) True Kin Lite, and choosing to get one of the mutation slots for it over another given mutation helps it not be an instant-pick.
Not a bad idea actually. Will look into this.
You've gone from one imbalance to the next. Example: the hexaped tinker bot went from having no weapons to having six (!) separate weapons. It's actually too strong now, tornado punching everything in its path with six fists. Well, at least it's actually playable.
I'm not sure how involved it'd be to pull the tiles and flip them all if they currently just refer to the existing in-game tiles, but I'd be happy to do it myself and provide them if it's a bit of an undertaking.
I know it might seem small, and there are mods out there that somewhat achieve flipping the tiles, but there are certain areas of the game (such as in the top left of the UI, or on the player's side of the trade window) where those mods' flipping of the tile doesn't persist.
I use the orientation of the tile to more easily/quickly spot my character, so it's a minor QoL thing for me.
Absolutely loving the mod, either way.
Also thought of [Hairline Trigger] which reduces action point usage when firing ranged weaponry.
And as I was writing this I had another idea: [Hover Jets] which is basically the wings mutation.