The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Last Judgement
 Denna tråd har blivit fäst, så den är troligtvis viktig
Guwahavel  [utvecklare] 9 okt, 2024 @ 19:15
Post Bugs/Errors/Feedback Here
FOR BUG REPORTS, to maximize the chance of us being able to fix the bug, include the console output for errors, logs for crashes, and steps to reproduce the issue if possible.

FOR BALANCE CONCERNS, please be constructive and specific.

IF YOU HAVE MUSIC ISSUES, try disabling other mods you have which might change music in anyway besides resource replacement. Known incompatibilities are Music Mod Callback/Soundtrack Menu.
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Visar 1-15 av 60 kommentarer
Alex Stargazer 10 okt, 2024 @ 20:33 
In mortis´ challenge rooms, one of the waves consisted of two ministros II on the corners and four blind bats in the middle, for some reason, the blind bats wouldn´t come down no matter what I did. I avoided the softlock thanks to an ace of diamonds card. Team compilance had the same issue with blind bats as far as I am concerned, I have no clue in how they solved it though.

I also got this error message while fighting pinky in a boss challenge room after defeating cadavra on the repentogon console: "MC_NPC_UPDATE from Last Judgement failed: ...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: attempt to index a nil value (field ´nibs´)"
Stack traceback:
...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: in function ´CadavraChubsAI´
... of Isaac Rebirth/mods/lastjudgement_3343815332/main.lua:153: in function at line 84
Senast ändrad av Alex Stargazer; 10 okt, 2024 @ 20:33
Some balance suggestion for LG. I think coil enemies should not disappear after re-entering the room. The thing is, it breaks some rooms without enemies. For example, rooms with spikeballs. When you reenter, the coil simply disappears and the room becomes easier. Of course, I think this is a bug and was not intended to be like this, but it is still worth fixing.

upd: this happens only in corpse rooms, i think.
Senast ändrad av Eternal Necromancer; 11 okt, 2024 @ 0:15
concept8192 11 okt, 2024 @ 0:06 
i just did a run where the boss of mortis ii was cadavra???????????? that ain't right
Senast ändrad av concept8192; 11 okt, 2024 @ 0:06
Guwahavel  [utvecklare] 11 okt, 2024 @ 8:04 
Ursprungligen skrivet av Alex Stargazer:
In mortis´ challenge rooms, one of the waves consisted of two ministros II on the corners and four blind bats in the middle, for some reason, the blind bats wouldn´t come down no matter what I did. I avoided the softlock thanks to an ace of diamonds card. Team compilance had the same issue with blind bats as far as I am concerned, I have no clue in how they solved it though.

I also got this error message while fighting pinky in a boss challenge room after defeating cadavra on the repentogon console: "MC_NPC_UPDATE from Last Judgement failed: ...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: attempt to index a nil value (field ´nibs´)"
Stack traceback:
...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: in function ´CadavraChubsAI´
... of Isaac Rebirth/mods/lastjudgement_3343815332/main.lua:153: in function at line 84
This mod doesn't even add Blind Bats currently so idk how that happened.
Alex Stargazer 11 okt, 2024 @ 12:18 
Ursprungligen skrivet av Guwahavel:
Ursprungligen skrivet av Alex Stargazer:
In mortis´ challenge rooms, one of the waves consisted of two ministros II on the corners and four blind bats in the middle, for some reason, the blind bats wouldn´t come down no matter what I did. I avoided the softlock thanks to an ace of diamonds card. Team compilance had the same issue with blind bats as far as I am concerned, I have no clue in how they solved it though.

I also got this error message while fighting pinky in a boss challenge room after defeating cadavra on the repentogon console: "MC_NPC_UPDATE from Last Judgement failed: ...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: attempt to index a nil value (field ´nibs´)"
Stack traceback:
...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: in function ´CadavraChubsAI´
... of Isaac Rebirth/mods/lastjudgement_3343815332/main.lua:153: in function at line 84
This mod doesn't even add Blind Bats currently so idk how that happened.

Oh that´s interesting, I couldn´t really see them though, I just saw 4 shadows clumped together in the middle of the room which turned to coins upon using ace of diamonds, that´s why I assumed there were blind bats stuck up somewhere. But it happened on a Mortis challenge room, that´s why I assumed this mod added them, how curious.
Senast ändrad av Alex Stargazer; 11 okt, 2024 @ 12:22
Vd65_63RUS 11 okt, 2024 @ 13:41 
An option to toggle vanilla enemies resprites would be appreciated
Ferry 11 okt, 2024 @ 17:03 
The brimstone host, if its constantly attacked by familiars like Dead Bird or Smart Fly, the sucker will never raise up making him basically unkillable.
concept8192 11 okt, 2024 @ 17:33 
Ursprungligen skrivet av Ferry:
The brimstone host, if its constantly attacked by familiars like Dead Bird or Smart Fly, the sucker will never raise up making him basically unkillable.
this happened to me with My Shadow by accident but luckily I had a bomb to escape
concept8192 12 okt, 2024 @ 20:05 
The game still randomly crashes for me going into Mortis II
Nev 12 okt, 2024 @ 20:16 
Please consider separating the reskins from the mod, it conflicts with way too many mods...
Vd65_63RUS 13 okt, 2024 @ 1:09 
Ursprungligen skrivet av An Ice Rubbing:
Please consider separating the reskins from the mod, it conflicts with way too many mods...
I second this
RFil 16 okt, 2024 @ 12:44 
New enemies don't move
Guwahavel  [utvecklare] 16 okt, 2024 @ 20:04 
Ursprungligen skrivet av RFil:
New enemies don't move
Make sure StageAPI and Repentogon are up to date!
damagaz 17 okt, 2024 @ 3:47 
Went from Corpse I to Mortis II, and for some reason the boss at the end of the floor wasn't Mother but Cadavra. After defeating Cadavra, a devil room opened, alongside a second boss door that lead straight to Mother. Here's a screenshot.[imgur.com]
damagaz 17 okt, 2024 @ 3:54 
Also, using Genesis in Mortis brings you to Caves II. It probably has something to do with the StageAPI and not with the Mortis floor itself, but I thought it's still worth mentioning.
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