The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Last Judgement
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Guwahavel  [kehittäjä] 9.10.2024 klo 19.15
Post Bugs/Errors/Feedback Here
FOR BUG REPORTS, to maximize the chance of us being able to fix the bug, include the console output for errors, logs for crashes, and steps to reproduce the issue if possible.

FOR BALANCE CONCERNS, please be constructive and specific.

IF YOU HAVE MUSIC ISSUES, try disabling other mods you have which might change music in anyway besides resource replacement. Known incompatibilities are Music Mod Callback/Soundtrack Menu.
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Näytetään 1-15 / 60 kommentista
In mortis´ challenge rooms, one of the waves consisted of two ministros II on the corners and four blind bats in the middle, for some reason, the blind bats wouldn´t come down no matter what I did. I avoided the softlock thanks to an ace of diamonds card. Team compilance had the same issue with blind bats as far as I am concerned, I have no clue in how they solved it though.

I also got this error message while fighting pinky in a boss challenge room after defeating cadavra on the repentogon console: "MC_NPC_UPDATE from Last Judgement failed: ...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: attempt to index a nil value (field ´nibs´)"
Stack traceback:
...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: in function ´CadavraChubsAI´
... of Isaac Rebirth/mods/lastjudgement_3343815332/main.lua:153: in function at line 84
Viimeisin muokkaaja on Alex Stargazer; 10.10.2024 klo 20.33
Some balance suggestion for LG. I think coil enemies should not disappear after re-entering the room. The thing is, it breaks some rooms without enemies. For example, rooms with spikeballs. When you reenter, the coil simply disappears and the room becomes easier. Of course, I think this is a bug and was not intended to be like this, but it is still worth fixing.

upd: this happens only in corpse rooms, i think.
Viimeisin muokkaaja on Eternal Necromancer; 11.10.2024 klo 0.15
i just did a run where the boss of mortis ii was cadavra???????????? that ain't right
Viimeisin muokkaaja on concept8192; 11.10.2024 klo 0.06
Guwahavel  [kehittäjä] 11.10.2024 klo 8.04 
Alex Stargazer lähetti viestin:
In mortis´ challenge rooms, one of the waves consisted of two ministros II on the corners and four blind bats in the middle, for some reason, the blind bats wouldn´t come down no matter what I did. I avoided the softlock thanks to an ace of diamonds card. Team compilance had the same issue with blind bats as far as I am concerned, I have no clue in how they solved it though.

I also got this error message while fighting pinky in a boss challenge room after defeating cadavra on the repentogon console: "MC_NPC_UPDATE from Last Judgement failed: ...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: attempt to index a nil value (field ´nibs´)"
Stack traceback:
...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: in function ´CadavraChubsAI´
... of Isaac Rebirth/mods/lastjudgement_3343815332/main.lua:153: in function at line 84
This mod doesn't even add Blind Bats currently so idk how that happened.
Guwahavel lähetti viestin:
Alex Stargazer lähetti viestin:
In mortis´ challenge rooms, one of the waves consisted of two ministros II on the corners and four blind bats in the middle, for some reason, the blind bats wouldn´t come down no matter what I did. I avoided the softlock thanks to an ace of diamonds card. Team compilance had the same issue with blind bats as far as I am concerned, I have no clue in how they solved it though.

I also got this error message while fighting pinky in a boss challenge room after defeating cadavra on the repentogon console: "MC_NPC_UPDATE from Last Judgement failed: ...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: attempt to index a nil value (field ´nibs´)"
Stack traceback:
...mods/lastjudgement_3343815332/scripts/bosses/cadavra. lua:1034: in function ´CadavraChubsAI´
... of Isaac Rebirth/mods/lastjudgement_3343815332/main.lua:153: in function at line 84
This mod doesn't even add Blind Bats currently so idk how that happened.

Oh that´s interesting, I couldn´t really see them though, I just saw 4 shadows clumped together in the middle of the room which turned to coins upon using ace of diamonds, that´s why I assumed there were blind bats stuck up somewhere. But it happened on a Mortis challenge room, that´s why I assumed this mod added them, how curious.
Viimeisin muokkaaja on Alex Stargazer; 11.10.2024 klo 12.22
An option to toggle vanilla enemies resprites would be appreciated
Ferry 11.10.2024 klo 17.03 
The brimstone host, if its constantly attacked by familiars like Dead Bird or Smart Fly, the sucker will never raise up making him basically unkillable.
Ferry lähetti viestin:
The brimstone host, if its constantly attacked by familiars like Dead Bird or Smart Fly, the sucker will never raise up making him basically unkillable.
this happened to me with My Shadow by accident but luckily I had a bomb to escape
The game still randomly crashes for me going into Mortis II
Nev 12.10.2024 klo 20.16 
Please consider separating the reskins from the mod, it conflicts with way too many mods...
An Ice Rubbing lähetti viestin:
Please consider separating the reskins from the mod, it conflicts with way too many mods...
I second this
RFil 16.10.2024 klo 12.44 
New enemies don't move
Guwahavel  [kehittäjä] 16.10.2024 klo 20.04 
RFil lähetti viestin:
New enemies don't move
Make sure StageAPI and Repentogon are up to date!
Went from Corpse I to Mortis II, and for some reason the boss at the end of the floor wasn't Mother but Cadavra. After defeating Cadavra, a devil room opened, alongside a second boss door that lead straight to Mother. Here's a screenshot.[imgur.com]
Also, using Genesis in Mortis brings you to Caves II. It probably has something to do with the StageAPI and not with the Mortis floor itself, but I thought it's still worth mentioning.
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