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Do you have any suggestion to improve the instructions to make it more clear?
So is it possible to install a mod for the game via the “host” tab after all? How can I do that? Using the single player method? (Even if yes, for some reason I don't have a Java folder in my PZ folder)
I did try this for myself yesterday though, and it worked for me. To enable the mod in MP hosted via the client, you simply install it the same way you would for SP.
Yes, that's what I suspected, but as I said above, for some reason I don't have a Java folder in the Project Zomboid directory. There is only a javax folder, but I don't think that's what I need...
Are you sure it's enough to just move it to the root folder? Doing that and going into singleplayer I get errors every tick.
Going into KnoxEventExpanded\media\java\classes\zombie and KnoxEventExpanded\media\java\client\zombie I saw the same folders as in team\steamapps\common\ProjectZomboid\zombie. Maybe I should move them there and replace them?
But I still don't know where to put the KnoxEventExpanded\media\java\classes\knox folder.
I can't find the “knox” folder anywhere in the game files.
For hosted MP via the client, you take both the knox and zombie directories in the classes directory and copy them into the ProjectZomboid directory. The knox direcory is my framework that I have written, so that directory will not exist if you are doing a fresh install.