Team Fortress 2

Team Fortress 2

Sewer
Additional matters related to rats.
(Please understand that I used a translator because I am not good at English.)

In my experience of playing this map a few times, it's a bit of a shame that the rat is only seen as a Forward compatibility of skeleton with a lot of HP and more damage.

I think we can try to diversify using it after discovering that the pipes used as weapons are divided into three categories.

  1. Level 1 Rat - Normal Lead Pipe : It has no special characteristics, and it has a little more physical strength and causes weaker damage than skeleton. Its size is similar to that of a small skeleton.
  2. Level 2 Rat - A two-hole lead pipe : This is the current version of the rat. It has a longer attack range, and its stamina and attack power is higher than level 1. It's about a little bigger than level 1.
  3. Level 3 Rat(mini bosses) - Lead pipe with added red valve : Use Charging with a trash can lid. (It's same as charging in demoknight.) If you get hit by a Charging, you'll be Knock-Back or faint. It has a longer attack range. HP and damage are the highest. The size is almost the same as the engineer's height. Only one will be summoned. If you kill a level 3 rat, drop the cheese. Eating cheese has the following effects.
  • Overheal
  • Grant Mini-Crits to all weapons
  • Travel speed boost

This part is not intended to be reflected unconditionally, but rather to be added for fun or if the map is improved in the future.

As this is a map containing the philosophy of the map creator, what I said may be a negative part, so I'm not saying that I'm right.

I would appreciate it if you feel free to comment on the forum.
Editat ultima dată de SEEKMAN; 12 sept. 2024 la 20:59
< >
Se afișează 1-8 din 8 comentarii
< >
Se afișează 1-8 din 8 comentarii
Per pagină: 1530 50