Team Fortress 2

Team Fortress 2

Sewer
149 Comments
wwaterfall153 30 Jul @ 4:08am 
is there any plans to add a ratman model to the SFM workshop?
Electric Blood Mage 28 Jul @ 3:14pm 
Any chance of the rats being GMod playermodels? or someone being allowed to port them to GMod with permission (i like rats and would like to port them to GMod if allowed)
Count Drabluea 22 Apr @ 2:08am 
THIS NEEDS TO BE ADDED
UEAKCrash  [author] 9 Apr @ 5:43pm 
We are planning on nerfing their HP a bit. We found that heavies could shred them so fast that we overcompensated some. We might just make miniguns deal a little less damage to them and drop their health a bunch to make up for it.
Doki 9 Apr @ 3:30pm 
This is great! Although the rats have way too much HP. It took 3 full Shortstop clips to kill just 1, and when they all gang up on you, it's rather hard to escape.
Grape Juice Gaming 20 Dec, 2024 @ 9:15pm 
"rats, we're rats, we're the rats!"
2fort enjoyer 19 Dec, 2024 @ 2:56pm 
hope this will be added next year its really good :]
BreadMann55 7 Dec, 2024 @ 12:13am 
NewYork
HAHA ARROW GO WHOOSH! 15 Oct, 2024 @ 1:10pm 
Also im optimist this will be added next year along with halloween 2fort.

Circus was big last year and its added now.

Love u crash, and thanks for easy contract slime
HAHA ARROW GO WHOOSH! 15 Oct, 2024 @ 1:08pm 
Please please please make it like Slime where you got CP for killing the salmann/rats. Contracts will be easy then.

Also instead of pumpkin bomb kill, maybe make it capture point instead?
KHR3b 15 Oct, 2024 @ 12:51pm 
antisemit
ᗰᗩᑎᑎᗪᖇiᑎ🕷 14 Oct, 2024 @ 2:45pm 
Goodamn no...
Richter
dangerzachattack #FixTF2 13 Oct, 2024 @ 5:16pm 
why do i feel like the "Rat Bastards" are a reference to Samwiz?
your worst nightmare 11 Oct, 2024 @ 5:33am 
Y’all should look into the weird bug where you can’t get attacked by the rats if you go into your respawn room and change class
UEAKCrash  [author] 10 Oct, 2024 @ 8:05pm 
Womp womp womp wooommpp...

It's all good though, we'll keep adding to it for next year and implement the rest of what we wanted to do :)
✰An American Grizzly Bear✰ 10 Oct, 2024 @ 7:14pm 
it's an outrage! why is sewer not in the newest update for team defense fort II?
Ahilmas 10 Oct, 2024 @ 6:18pm 
Darn.

Better next time.
UEAKCrash  [author] 8 Oct, 2024 @ 5:04pm 
What
your worst nightmare 8 Oct, 2024 @ 2:50am 
crash
Tony with the Tommy 7 Oct, 2024 @ 3:26am 
RAT :lunar2020ratinablanket:
The_W@rden 4 Oct, 2024 @ 9:22pm 
Hey loved playing on your map, me and my friends are thinking about adding it to our rotation on our server, one issue we had was the rats pathing, they kept getting stuck on stuff and each other, I hope you can fix it cause we had a blast
Rabituin 3 Oct, 2024 @ 1:02pm 
Add a Disco and it's basically Shaolin Shuffle
Soldier 3 Oct, 2024 @ 6:09am 
OHH SH*T! A RAT!!
PlafonFan 29 Sep, 2024 @ 6:42am 
You can put down a sentry right after the tunel exit below the point and It will lock down pretty much everything.
ajofilms 25 Sep, 2024 @ 11:55am 
a typical night in new york city
Eu Pedriño 23 Sep, 2024 @ 7:08pm 
I belive in the rat supremacy 🛐🛐🛐🛐
Cottonwell 20 Sep, 2024 @ 7:42am 
I really like the theme of this map (always been a sucker for city theme maps). I also really like the Rats, the noises they make are both funny and creepy and fit really well within the crazy world of TF2. something I'm sure I'm not the only one to notice but the rats seem to get stuck on each other (though this may just be the case due to me exploring the map on my own and would be fixed with more players). overall a really great map and would love to see added this year (valve please!). :steamthumbsup:
The_Keeper27 19 Sep, 2024 @ 10:21am 
AAAAAAAAAAAA BY SIGMAR IT'S A TALKING RAT I'M GOING INSAAAAAAAAAAANE
*Gunshots*
[MORB] neophalem.com 19 Sep, 2024 @ 4:51am 
skaven in tf2?
Black Messsssa 18 Sep, 2024 @ 1:43pm 
I don't want to sound too nit-picky here because it's clear a lot of love went into the map as usual and it's nice, I love the overall urban city feel and especially the train that passes over at the top of the map, but are we just gonna have some monster of the week each year now? The Salmann were a highlight for Slime in last years Scream Fortress, but it seems like ever since then, many creators have tried to replicate that idea, even if the idea of monsters roaming the map existed years before Slime.

We've had Skeletons, Ghosts, Scarecrows, Mobster Skeletons, The Salmann as previously said, and now...Rat-Men, on top of the bosses.

Honestly I just think the map would be great without the gimmick of monster NPCs wandering around, but that's just my opinion.
Pyro Attack 18 Sep, 2024 @ 12:59pm 
UEAKCrash is the Goat when it comes to mapping
Hello There 17 Sep, 2024 @ 4:40pm 
dear lord, its the skaven
Cuy Magico De Ciber 17 Sep, 2024 @ 3:32pm 
RATS RATS WE
UEAKCrash  [author] 17 Sep, 2024 @ 2:58pm 
I just updated the server to the latest version!

Running 24/7 right now! 74.91.124.162:27015
the divorce horse 17 Sep, 2024 @ 1:55pm 
pyro mains house
Heisenberg 17 Sep, 2024 @ 12:54pm 
RATS WE RATS WERE THE RATS WE STALK NIGHT WE EAT AT NIGHT WE THE RATS
I'M THE GIANT RAT THAT MAKES ALL OF THE RULES
Badtaffy 17 Sep, 2024 @ 12:33pm 
We got Skaven in TF2 before GTA 6:WH3_horror_Blegh:
kebab 17 Sep, 2024 @ 8:20am 
Release the rats!
Kidman 17 Sep, 2024 @ 5:42am 
rat
ɢ ᴜ ᴇ ꜱ ᴛ 17 Sep, 2024 @ 3:22am 
rats rats were the rats
stuntshock 17 Sep, 2024 @ 2:46am 
The rats have already breached down our defenses.
UEAKCrash  [author] 16 Sep, 2024 @ 7:04pm 
Oh and rats occasionally drop MVM money, lol
UEAKCrash  [author] 16 Sep, 2024 @ 7:03pm 
Updated to B3:
Rats now have sound effects!
Added temporary sound effect to indicate rats spawning on capture
Added Halloween mode to the map
Added one way transparency to the windows on the shelter over the stairs on either side of the point, benefiting attackers going to the point
Added more rat spawns, 6 now spawn per capture
Rats now drop small health packs on death
Added a little more detailing (including some new vehicles outside of the map)
Fixed a number of small visual issues, added missing health pack markers
Slightly adjusted health packs
Added some nobuilds in a few places that could cause teleporter traps (thanks Midnite)
LODs added to Rats

Known issue: The Rats can still get stuck on each other at times, especially with lower server populations (targeting the same person)
Rats still have their hands clip through the shields a bit, we'll get there eventually, I promise.
Adam 16 Sep, 2024 @ 6:59pm 
VERMINTIDE IN TF2 LET'S MAKE THIS HAPPEN :steamhappy:
brake fluid taste tester 16 Sep, 2024 @ 2:28pm 
aw hell we got the skaven in tf2
Alewolfo 16 Sep, 2024 @ 10:37am 
sewer count:
Blue 16 Sep, 2024 @ 7:14am 
Look, I can excuse tumor bread monsters, money-powered robot invasions, bomb throwing immortal wizards, and even a race of superhuman Australians in TF2. But a map with rats in it is where I draw the line. Could you at least try to be realistic with what you add? I swear, these wacky mechanics are going to kill any semblance of realistic theming in TF2…
Mr-Fluf 16 Sep, 2024 @ 3:56am 
That's crazy awesome
3D'SS 15 Sep, 2024 @ 11:46pm 
w:steamthis::steamthumbsup:
Maka Albarn 15 Sep, 2024 @ 12:18pm 
I cant believe you'd add rats to tf2, vscript is not only going over the speed limit in school zones but it also pushed my grandma down the stairs, idk if i can keep supporting you :(

(Map is really great! i hope its added in this halloween update)