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RimWorld

Myf's Vanilla Psycast Expanded Tweaks
 This topic has been pinned, so it's probably important
Myf  [developer] 9 Sep, 2024 @ 11:45pm
Common Questions and Suggestions
Notice: First and foremost this mod is NOT a competitor to other mods. It is not trying to be a better version of (mod name). This is something I wanted to make. ALSO This is not a attempt to say my ideas are better than the Vanilla Expanded team's vision for Vanilla Psycasts Expanded, These are just my preferred tweaks that make the game more fun for me!

Common Questions
"Can you add x?"
Depends. If your suggestion does spark something in me that fits the vision I have for my mods I will consider it.

"Please don't lock anything behind DLC!"
Royalty, Ideology and Biotech are all incredible DLCs that add a magnitude of different ways to play the game. They also offer modders ways to create bigger and better mods. I suggest supporting Tynan and Ludeon as a whole by purchasing the DLC as I will not keep all my mods base-game.

"Can you change your mind about an upcoming feature for the mod?"
More than likely no. If I've mentioned a feature as an "Upcoming Feature" then its something I want in my mod.

Suggestions will be replied to as long as they are respectful and understanding.

Drop any suggestions you have here!
Last edited by Myf; 10 Sep, 2024 @ 10:16am
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Showing 1-15 of 26 comments
Dyllan 𒉭 10 Sep, 2024 @ 10:06am 
Hello, I would like to suggest that when a Psycaster "Puppeter" uses his ability to turn someone, he does not fall into a psychic coma. (I don't know if it only happens to me, honestly)
Myf  [developer] 10 Sep, 2024 @ 10:12am 
@Trece Tiros really like that idea! I'll see if I can get it implemented today if not tomorrow
Dyllan 𒉭 10 Sep, 2024 @ 10:22am 
thx, it's a little annoying that that happens, especially when you have a psycaster with a very high level.
Myf  [developer] 10 Sep, 2024 @ 9:36pm 
@Trece Tiros turns out the Puppeteer ability to turn Brain Leeched pawns into Puppets has the psychic coma built into the ability so I don't think I can do anything about that! Sorry :(
Dyllan 𒉭 10 Sep, 2024 @ 11:24pm 
It's a shame, I've tried several ways to prevent the coma from happening, such as increasing consciousness or sensitivity, but I can't find a way. Thanks for trying
Dyllan 𒉭 13 Sep, 2024 @ 12:10pm 
Bro, I used the "Cherry Picker mod" and I was able to disable the psychic coma thanks to someone else's comment, apparently the coma system is in the core of the game and can be turned off so that it does not affect other abilities of the psycaster.
Myf  [developer] 13 Sep, 2024 @ 12:49pm 
Interesting... but I'm assuming if you're disabling Psychic Coma all together then other things that need Psychic Coma will have it disable too that aren't just Psycasts, and might affect other mods that use the core game Psychic Coma
Naraxa 13 Sep, 2024 @ 1:15pm 
Hi, the tweaks for this mod look interesting as someone who really likes VPE. Is this save game compatible or would I need a new save?
Myf  [developer] 13 Sep, 2024 @ 1:23pm 
@Naraxa I just tested it out and yes, from what I've seen it works fine!
Naraxa 13 Sep, 2024 @ 1:47pm 
Gotcha, will give it a try then!

Are there any psycast tweaking mods this one is incompatible with? "Better Autocasting for Vanilla Psycasts Expanded" and "VPE Self-Cast This! Plus" I personally use myself
Rowlan56 13 Sep, 2024 @ 6:17pm 
Could you tweak necropath in a way that instead of becoming a crappy summon for a day, it becomes a friendly shambler from anomaly instead? (At least if the dlc is installed)
Tefnut 13 Sep, 2024 @ 6:51pm 
My only major request is to remove the 24 hour Coma from Timeskip meditation. It doesnt do anything to actually make the path worse for speedrunning down a path (besides wasting some of the psyfocus gained by doing the psycast), but it does make it more annoying.

But it looks like Oskar Obnoxious made the psychic coma hardcoded if its anything like the brainleech issue above.

I wish to make it obvious that the Oskar Obnoxious thing is a joke on the mod that adds that storyteller, who randomly patches the game while you're playing it, if it wasnt 300% obvious. I'm not trying to start stuff lol
Last edited by Tefnut; 13 Sep, 2024 @ 6:53pm
Shade 13 Sep, 2024 @ 9:56pm 
Id like to suggest an increase to the Conflagrator's damage, or adding psychic senistivity scaling to some of its abilities like cryopath gets with ice spike! <3
Kleme 15 Sep, 2024 @ 7:26pm 
I'd like to suggest Summon Puppet no longer requiring line of sight, it feels like this was not intended this way, and more like Puppet Swarm where they could be brought back from anywhere on the map
Myf  [developer] 15 Sep, 2024 @ 11:06pm 
@Kleme Yes! I completely forgot that was another tweak I already use, I will implement it in the next update! It honestly is a little silly you can't summon them from anywhere like Puppet Swarm!
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