RimWorld

RimWorld

Myf's Vanilla Psycast Expanded Tweaks
134 Comments
I'm blind as ♥♥♥♥ 27 Sep @ 8:38pm 
I love the fact every psycaster path has some sort of buff and then it's chronomancer with his "You don't go into coma for doing anything, cheers"
Pasaway 27 Sep @ 1:17pm 
@FULL SEND: I don't think there are any changes other then what the mod author indicated above.
FULL SEND 14 Sep @ 9:00pm 
Does the puppet retain their skills and backstory or do they get overwritten like the base puppeteer?
Pasaway 8 Sep @ 3:29pm 
@Ozzy-mandias: Myf's Vanilla Psycast Expanded Tweaks is updated.
ohluitvaenri 3 Sep @ 9:05pm 
i also realised that it works without puppeteer installed anyways :steamfacepalm:
Sera 3 Sep @ 8:48pm 
Ah cool! glad you was able to make it work.

It does? Weird I never noticed that. do you have any other mods changing it?
ohluitvaenri 3 Sep @ 8:17pm 
@Sera i edited the xml files and took out the puppeteer stuff and it works :steamhappy: also i dont use puppeteer as it has performance issues even when not in use :PEAKactually:
Sera 3 Sep @ 6:13pm 
@ohluitvaenri i don't think so but mods that add paths are usually small. you could just add it and never use the path. Hell i have like 40 of them installed and only use like 8 of them
ohluitvaenri 3 Sep @ 9:22am 
is it possible to use this mod without puppeteer loaded? or a way i can do it locally? love the tweaks but dont really use puppeteer :steamhappy:
Дядя Дима 2 Sep @ 5:52am 
@Pasaway thx for @ me <3
Pasaway 29 Aug @ 10:21am 
@Дядя Дима: Myf's Vanilla Psycast Expanded Tweaks updated.
雨漫倾周 26 Aug @ 4:29am 
need zhcn please
逆天者习近平 25 Aug @ 9:23am 
this mod Ball Lightning make no hit nearby target?
Rubber_Duck 24 Aug @ 1:59am 
Worth the wait
scared star 21 Aug @ 10:19pm 
Many thanks! Don't forget to stay hydrated.
Malconvoker 21 Aug @ 6:46pm 
<3
Myf  [author] 21 Aug @ 5:04pm 
Updated for 1.6, sorry for the wait

all patches should be working as intended.
9th level wizard 19 Aug @ 3:36pm 
Everyday I check this mod to see if it has been updated. I Yearn
Дядя Дима 3 Aug @ 7:52am 
Pls @ me when 1.6 update, i love this mod pls <3
l0v3rm4n69420 2 Aug @ 9:04pm 
cant wait for 1.6, take your time though
TheRelentless95 2 Aug @ 6:53pm 
you're good, worth the wait
Myf  [author] 31 Jul @ 5:14pm 
Sorry it's taking such a long time for such a easy fix mod, I've just been busy with work and life, I will get around to it this weekend
Ozzy-mandias 30 Jul @ 4:07pm 
someone @ me when 1.6 is out
Pasaway 30 Jul @ 8:09am 
I absolutely love this mod. I forgot I didn't have it for 1.6 and quickly found out when I self cast regrow limbs on my solo colonist and ended up in a coma.
Myf  [author] 29 Jul @ 9:23pm 
@HeavenAchived that's the plan
HeavenAchieved 29 Jul @ 6:24pm 
Any chance you could release the rest and take your time with the fireball ?
Myf  [author] 29 Jul @ 1:49pm 
@Pasaway Conflagrator's Flameball refuses to be changed at all, and I've been just trial and erroring my way to figuring out why
HeavenAchieved 28 Jul @ 2:24pm 
Any progress on 1.6 ?
Pasaway 25 Jul @ 5:56am 
I am a bit curious, what patches aren't working?
Myf  [author] 17 Jul @ 8:59am 
some patches refuse to work, so I'm just taking the time to figure out why, 1.6 will be out eventually
DOCTOR CROW 13 Jul @ 3:15pm 
love this much very much hope thjis will be updated for 1.6 <3
Myf  [author] 3 Jul @ 5:18pm 
@Pasaway No worries, glad you like the mod, when I'm less busy I'll get to fixing the whole Puppeteer dependency. Glad I was able to eventually get around to messing with Staticlord
Pasaway 3 Jul @ 2:30pm 
@Myf: I didn't have it installed. I figured I might not need it if not using puppeteer and forgot all about it. Thank you for the quick reply. I love your mod.

P.S. I had asked about buffing static lord previously, so I am pumped to see you were able to do something about it.
Myf  [author] 3 Jul @ 2:06pm 
@Pasaway Do you have Vanilla Psycasts Expanded - Puppeteer installed? the mod requires you to have it, I have heard of the patch not working if you do not have that mod installed.
Pasaway 3 Jul @ 1:55pm 
I seem to be having a problem with the mod. I am not getting the updated functions. I deleted and uninstalled the mod, and reinstalled, but it is still not updating.

The files look good. I can see the changes in the xml file. Does anyone have any advice?
Myf  [author] 22 Jun @ 12:08pm 
@Zisi Yup, I like powerful magic
Zisi 22 Jun @ 12:04pm 
wait wait... so you looked at VPE and were like "This is too balanced" ? XD
chrisque1 18 Jun @ 11:35am 
"Timeskip Meditation ability no longer causes a Psychic coma after use", precast the RWoM chronomancer "Reverse Time" on the pawn and later "Timeskip Meditation", and no coma. :cozybethesda:
Kimo' 17 Jun @ 2:57pm 
Regrow limb is a pretty nice change. Concerning Word of healing, would you consider making it so the healing speed scale on psy sensitivity? I feel like it would help balance it according to your progression level
Myf  [author] 17 Jun @ 1:04pm 
New Update:

Protector's Word of Healing now heals at a way faster rate compared to it's normal heal rate, I did it because for the most part Word of Healing is used to maybe give healing wounds a little boost, but with this change it makes it's healing rate much higher, if too strong I can always take it down a notch.

Protector's Regrow Limbs no longer keeps the target pawn's consciousness at a minimum, pawns regrowing limbs can continue their day as usual as their limbs are regenerating.

Staticlord's Chainbolt damage increased, keeping it at a sweet spot that isn't a insta-kill for targeted pawns.
groovybluedog 15 Jun @ 3:37am 
Can't wait to try this!
Myf  [author] 14 Jun @ 3:03pm 
New Update:

Staticlord always annoyed me. In it's description it's supposed to make it seem like a Staticlord Psycaster is supposed to be a master of lightning, but honestly true to its name, barely did anything but little static and stuns.

Now with this update Bolt is stronger and reliable, Chain Lightning is a proper bolt of lighting that does actual decent damage to pawns, and Ball Lightning is now an explosive projectile.

Ball Lightning refuses to be given two separate damage types. I cannot give it Explosion + EMP, and so I just made it an explosion, if I can figure out why I will fix it and update the mod. If not I'll probably patch in a new ability on the Staticlord which is a Ball Lightning (EMP) and a Ball Lightning (DMG) or something of the sort.

This mod alongside others will update into 1.6 so no worries, but my psycast mods might take some time if the new Update or DLC breaks things.
DiskenCider 12 May @ 3:45pm 
Nice mod
Myf  [author] 19 Apr @ 11:13pm 
@Anime Yeah I'll look into it when I have time, worst case just pop in VPE - Puppeteer, I don't think it's super taxing as a mod
Anime Bitch 19 Apr @ 9:41pm 
Also hoping for fixes for folk who don't use puppeteer, thanks for mod regardless
Myf  [author] 8 Apr @ 11:18am 
@kanid99 how weird that it worked for you but it didn't for me.

I'm glad that we were able to troubleshoot it, I'll put a disclaimer until I can figure out how to fix the patches to only activate when a mod is present.
kanid99 8 Apr @ 11:11am 
It is puppeteer., at least from my testing.

I went thru the XML in your mod and remarked out/disabled one patch set at a time for each Psycast path.

When I remarked out the entry for Puppeteer, it worked properly. I dont use that mod.
Myf  [author] 8 Apr @ 9:03am 
@kanid99 yes I do, I also thought maybe it was cause I use VPE - Puppeteer, but I tried the patch without it too and that didn't break it
kanid99 8 Apr @ 7:45am 
I ran the process to verify integrity with change. I going to look into it myself too and see if I can figure it out. There must be something different about mine vs yours. Do you have all the DLC ?
Myf  [author] 7 Apr @ 6:31pm 
@kanid99 the farthest I'd think to go is to verify your games integrity as a final ditch effort, if that doesn't work let me know and I'll see if I can figure out a reason the patch may be broken for some people