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It does? Weird I never noticed that. do you have any other mods changing it?
all patches should be working as intended.
P.S. I had asked about buffing static lord previously, so I am pumped to see you were able to do something about it.
The files look good. I can see the changes in the xml file. Does anyone have any advice?
Protector's Word of Healing now heals at a way faster rate compared to it's normal heal rate, I did it because for the most part Word of Healing is used to maybe give healing wounds a little boost, but with this change it makes it's healing rate much higher, if too strong I can always take it down a notch.
Protector's Regrow Limbs no longer keeps the target pawn's consciousness at a minimum, pawns regrowing limbs can continue their day as usual as their limbs are regenerating.
Staticlord's Chainbolt damage increased, keeping it at a sweet spot that isn't a insta-kill for targeted pawns.
Staticlord always annoyed me. In it's description it's supposed to make it seem like a Staticlord Psycaster is supposed to be a master of lightning, but honestly true to its name, barely did anything but little static and stuns.
Now with this update Bolt is stronger and reliable, Chain Lightning is a proper bolt of lighting that does actual decent damage to pawns, and Ball Lightning is now an explosive projectile.
Ball Lightning refuses to be given two separate damage types. I cannot give it Explosion + EMP, and so I just made it an explosion, if I can figure out why I will fix it and update the mod. If not I'll probably patch in a new ability on the Staticlord which is a Ball Lightning (EMP) and a Ball Lightning (DMG) or something of the sort.
This mod alongside others will update into 1.6 so no worries, but my psycast mods might take some time if the new Update or DLC breaks things.
I'm glad that we were able to troubleshoot it, I'll put a disclaimer until I can figure out how to fix the patches to only activate when a mod is present.
I went thru the XML in your mod and remarked out/disabled one patch set at a time for each Psycast path.
When I remarked out the entry for Puppeteer, it worked properly. I dont use that mod.